Base Class: Rogue
You learn hibachi tricks that allows you to delay your sneak attack for other effect gaining heat tokens increasing your damage and chance to hit, then delivering a fatal blow when the timing is just right with an even stronger sneak attack
Trick Toss
Your chef skills allow you to turn even a piece of shrimp into a lethal weapon, you gain expertise with cooking utensils, while you are wielding a Light Dex Weapon you may use that weapon to make a ranged attack (30/60) using any piece of food as ammunition dealing 1d6 + Dex of the weapons damage type.
At 5th level you may expend a Heat Token to attack an additional creature with the same action. At level 11 this attack deals 2d6 instead.
Turn Up the Heat
At level 3 your understand like cooking you have to wait for the perfect time to strike You gain the following abilities:
• If you don't use your sneak attack during an attack you could have, you gain a heat token. You gain a plus to hit on all your attacks equal to your heat token total. You may have a number of heat tokens equal to your PB. You lose all heat tokens when you take a long rest.
• If you use your sneak attack you lose all your heat tokens When you lose a Heat token you gain an additional sneak attack die on your next use of your sneak attack within the next minute.
• If you could use sneak attack you may forgo the sneak attack to deal extra damage equal to your total sneak attack die.
• You can expend a heat token to add 1d6 next d20 roll you make, if an attack roll succeeds this way, the roll is considered to have advantage. You can only use this ability once per d20 roll.
Showtime
At level 9 you learn even more ways to draw attention away from your true intentions, you gain the following abilities:
• When you hit a creature with a weapon attack and you could use your sneak attack you may forgo your sneak attack to give creatures within 5ft of that creature that can see you disadvantage on attacks against creatures other than you until the start of your next turn.
• As a reaction if a creature attempts to attack you, you may lose a heat token to make an attack, and if you hit, their attack misses and they have disadvantage on attack rolls against you until the end of your next turn.
• You can expend a Heat Token to give a creature disadvantage on an ability check while you are attempting to distract a creature
• After a long rest you gain a number of heat tokens equal to half your PB (rounded down)
Blazing Climax
At level 13 you learn even more tricks reaching a crescendo of flavor, you gain the following abilities
• When you hit a creature with a weapon attack, you many expend any number of heat tokens to make each creature within 5ft of the attack make a Dex Save, on a failed save they take fire damage equal to Xd6 where X is the number of heat tokens you expended and if you spent 3 or more heat tokens they become blinded until the end of their turn, on a save they take half as much damage. The DC is equal to 8 + PB + Dex mod.
• When a creature misses an attack on you you may gain a heat token you may use this ability once per turn.
• You can now expend up to 2 heat tokens to add 2d6 on any d20roll, if an attack roll succeeds this way, the roll is considered to have advantage. You can only use this ability once per d20 roll.
Fateful Finale
At level 17 once per long rest, at the start of your turn when you have 6 heat tokens you may lose all of them to gain the following effects until the start of your next turn:
• You keep the extra Sneak attack die you gained from losing heat tokens from this ability until the start of your next turn
• You have advantage on all attacks you make this turn and ignore disadvantage on all attacks you make this turn
• You may use your sneak attack any number of times this turn
Previous Versions
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12/18/2023 9:50:45 AM
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12/13/2024 7:58:44 PM
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