Rogue
Base Class: Rogue

You can't be everywhere, so you delegate. You may be a jack of all trades, but you have others to fill in for your weaknesses. A command in battle may give an ally the direction they need to sneak in a blow, or a face filled with pocket sand can swing the battle.

Level 3: Tactical Command

When you take the Attack action on your turn, you can forgo one of your attacks to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you, that creature can immediately use its reaction to make one weapon attack.

If this attack hits, you may use a bonus action to add your sneak attack dice to damage roll. You may add your sneak attack damage to a Tactical Command a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a rest rest.

Level 3: Military Surveyor

Your eye for battlefield terrain allows you to efficiently direct troops. As a bonus action, you allow allies within 15 feet of you to move through nonmagical difficult terrain for no extra movement cost. This lasts for a number of rounds equal to your proficiency bonus.

At 9th level the range of Military Surveyor increases to 30 feet.

Level 9: Strategic Repositioning

In response to you or an ally within 30 feet of you being attacked, you can use a reaction to allow the you or the ally to move 5 feet without provoking attacks of opportunity, this movement is made after the attack is resolved.

As well, once per long rest, as an action you may direct all allies within 30 feet to move their full speed without provoking attacks of opportunity.

Level 13: Reinforcing Order

At 13th level your commands bolster you and your allies. You can do the following:

  • As a bonus action you and allies within 30 feet gain temporary hit points equal to your proficiency modifier, and any living allies at 0 hit points stabilize. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
  • As an action, roll your sneak attack dice, you and allies within 30 feet gain temporary hit points equal to the number rolled, these temporary hit point last for a number of rounds equal to your proficiency bonus. Once you use this feature, you can't use it again until you finish a long rest.

Level 17: Unshakable Morale

Starting at 17th level, your allies' belief in your battlefield acumen is approaching that of a legend, you emanate a 30-foot aura that grants the following benefits:

  • Tactical Readiness: Friendly creatures within the aura can add your proficiency bonus to their initiative rolls, provided they are not surprised.
  • Mental Fortitude: You and friendly creatures within the aura have advantage on saving throws against being charmed or frightened.

Additionally, when in extreme danger you are bolstered by your allies' unwavering conviction in you. If you are incapacitated or reduced to 0 hit points, you can roll your Sneak Attack dice and regain hit points equal to the total rolled. You also gain resistance to the damage type that reduced you to 0 hit points for a number of rounds equal to your proficiency bonus. Once you use this recovery feature, you cannot use it again until you finish a long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes