Wizard
Base Class: Wizard

The Tarot Mage is a spellcaster who has unlocked the ancient secrets and hidden powers of the tarot deck. Through divination and communion with the cards, they gain insight into the threads of fate, manipulating the forces that govern destiny. As an Arcane Diviner, you wield the major arcana as conduits for magical energies, tapping into their symbolism to shape reality. Embrace the enigmatic powers of the tarot deck as an Tarot Mage, navigating the currents of fate and manipulating the arcane forces that bind reality together. Your connection with the cards allows you to shape destiny itself, making you a formidable spellcaster with a mystic touch.

Recommended Spell List

Wizard Level Spell Level School Spells
3rd 1st Magician's Trick (Magic Missile), The Fool's Step (Jump)
5th 2nd The Emperor's Crown (Crown of Madness),  The High Priestess' Insight (Detect Thoughts)
9th 3rd Justice's Judgement (Counterspell), The Hierophant's Guidance (Remove Curse)
13th 4th Temper's Sphere (Watery Sphere), Devil's Playground (Summon Greater Demon)
17th 5th Hanged Man's Submission (Dominate Person)

Tarot Connection

ain proficiency with the tarot card set. You can use tarot cards as a focus for your spells, providing a connection between the mystical energies and your magical abilities.

Each time per long rest you draw 3 cards of the deck. Used cards return to the deck. If you have cards on your hand before starting a long rest, they return to the deck, you shuffle the cards and take another 3 cards.

 

Tarot Deck

 

Major Arcanas

 

Card Description Effect
The Fool Embrace the unknown Gain advantage on the next saving throw. (Advantage on a Wisdom saving throw)
The Magician Manifest your will Enhance the power of the next spell cast. (Add +2 to the spell's damage or effects)
The High Priestess Uncover hidden knowledge Gain insight into a mysterious situation. (Gain proficiency in one Intelligence-based skill for the next hour)
The Empress Nourish and create Heal and fortify allies. (Heal allies within 30 feet for 1d6+Charisma modifier hit points)
The Emperor Establish control Temporarily gain command over a situation or creature. (Succeed on a Charisma check to intimidate or command a creature)
The Hierophant Channel divine wisdom Enhance healing and support abilities. (Double the effectiveness of the next healing spell cast)
The Lovers Forge powerful bonds Strengthen connections with allies. (Grant allies advantage on Charisma-based checks)
The Chariot Achieve victory Enhance mobility or combat abilities. (Increase movement speed by 10 feet or gain advantage on the next attack roll)
Strength Harness inner strength Gain temporary boosts to physical abilities. (Add +2 to Strength or Dexterity for the next minute)
The Hermit Seek solitude and insight Gain heightened perception or guidance. (Gain proficiency in Perception and advantage on Wisdom checks for the next hour)
Wheel of Fortune Embrace destiny Random beneficial effect or fortune. (Roll a d6 for a random benefit: 1. Gain inspiration, 2. Find a small amount of gold, 3. Discover a useful item, 4. Gain temporary hit points, 5. Enhance the next skill check, 6. Gain advantage on the next saving throw)
Justice Bring balance Determine the truth or dispense justice. (Gain proficiency in Insight and advantage on Wisdom saving throws for the next hour)
The Hanged Man Surrender and gain perspective Gain advantage on wisdom-based checks. (Advantage on Wisdom-based skill checks for the next hour)
Death Embrace transformation Facilitate change or transformation. (Choose one ability score and switch its value with another for the next hour)
Temperance Find balance Stabilize chaotic situations or enhance resilience. (Stabilize a dying creature or gain resistance to a damage type for the next minute)
The Devil Confront inner demons Face challenges with courage and resolve. (Gain advantage on saving throws against fear and charm effects for the next hour)
The Tower Face upheaval Cause or weather a significant change. (Cause a minor environmental change or resist the effects of a major environmental change)
The Star Embrace hope and inspiration Reinvigorate and inspire allies. (Grant allies advantage on saving throws against fear and grant temporary hit points)
The Moon Navigate illusions Detect hidden truths or illusions. (Gain true sight for a brief moment)
The Sun Bask in clarity and vitality Enhance visibility and energy. (Dispel darkness in a 30-foot radius and gain temporary hit points)
Judgment Face consequences Gain insight into past actions or future paths. (Gain knowledge about a significant event or decision)
The World Achieve completeness Gain temporary mastery or insight. (Gain proficiency in all skills for the next hour)

 

 

Minor Arcanas

 

Spades Clubs Diamonds Hearts
Ace: Clarity and breakthroughs - Gain insight or solve a problem. (Gain advantage on Intelligence-based checks and problem-solving) Ace: Ignite new potential - Boost creativity and inspiration. (Gain inspiration and advantage on Intelligence-based checks for the next hour) Ace: Material new beginnings - Attract opportunities for prosperity. (Attract material wealth or opportunities for financial gain) Ace: Emotional new beginnings - Deepen emotional connections. (Improve relationships and gain advantage on Charisma-based checks)
Two: Decision and balance - Make informed choices with a clear mind. (Gain advantage on Wisdom-based checks related to decision-making) Two: Planning and vision - Gain foresight into upcoming events. (Gain proficiency in Intelligence-based checks related to planning) Two: Balance and adaptability - Navigate challenges with flexibility. (Gain advantage on Dexterity-based checks to maintain balance) Two: Unity and partnership - Strengthen bonds with allies. (Enhance teamwork and gain advantage on cooperation-based checks)
Three: Heartache and healing - Navigate emotional challenges. (Calm emotional turmoil and gain advantage on Charisma saving throws against emotional effects) Three: Exploration and enterprise - Enhance exploration abilities. (Gain advantage on survival checks and navigation) Three: Collaboration and craftsmanship - Enhance collaborative efforts. (Improve the quality of crafted items and gain advantage on cooperative tasks) Three: Celebration and joy - Foster a sense of communal joy. (Create an aura of joy, granting advantage on Charisma checks)
Four: Rest and recuperation - Gain benefits from a short rest. (Gain the benefits of a short rest in half the time) Four: Celebration and harmony - Foster positive relationships. (Enhance Charisma-based checks in social situations) Four: Stability and security - Bolster defenses and stability. (Strengthen defenses and gain advantage on saving throws against forced movement) Four: Contemplation and introspection - Gain insight through reflection. (Gain advantage on Wisdom-based checks and saving throws)
Five: Confrontation and strategy - Navigate conflicts with cunning. (Gain advantage on Intelligence-based checks related to strategy and tactics) Five: Competition and conflict - Navigate challenges with agility. (Gain advantage on Dexterity saving throws for the next minute) Five: Hardship and perseverance - Endure challenges and setbacks. (Gain temporary hit points and advantage on saving throws against ongoing effects) Five: Loss and acceptance - Find closure and move forward. (Gain advantage on Charisma saving throws against fear effects)
Six: Transition and progress - Move forward with a sense of purpose. (Accelerate personal or group progress and gain advantage on checks related to progress) Six: Victory and recognition - Gain acknowledgment for achievements. (Gain advantage on Charisma checks related to recognition) Six: Generosity and charity - Bestow blessings upon others. (Bless allies, granting advantage on attack rolls and saving throws for a short time) Six: Nostalgia and memories - Revisit and draw strength from the past. (Gain advantage on saving throws against memory-altering effects)
Seven: Deception and cunning - Navigate situations with finesse. (Enhance stealth and gain advantage on Dexterity-based checks for stealth) Seven: Defend against opposition - Enhance defensive capabilities. (Gain temporary hit points and advantage on Constitution saving throws) Seven: Patience and growth - Witness the fruits of long-term efforts. (Accelerate the growth of plants or enhance the results of long-term projects) Seven: Choices and illusions - Gain clarity in decision-making. (Gain advantage on Intelligence-based checks to discern illusions)
Eight: Restriction and release - Break free from mental constraints. (Overcome mental constraints and gain advantage on saving throws against mind-affecting effects) Eight: Swift communication - Boost the speed of messages or spells. (Reduce casting time of spells or speed up written communication) Eight: Dedication and craftsmanship - Improve skills and abilities. (Temporarily gain proficiency in a skill or tool) Eight: Departure and exploration - Embrace change and new opportunities. (Gain advantage on Wisdom-based checks related to exploration)
Nine: Anxiety and nightmares - Gain insight into fears and concerns. (Gain insight into personal fears and concerns, potentially overcoming them) Nine: Perseverance and resilience - Gain temporary hit points or endurance. (Gain temporary hit points and advantage on Constitution checks) Nine: Abundance and self-sufficiency - Experience prosperity and self-reliance. (Enhance self-sufficiency and gain advantage on survival checks) Nine: Contentment and fulfillment - Experience a sense of satisfaction. (Gain advantage on Charisma checks related to contentment)
Ten: Betrayal and closure - Face a situation with finality and move forward. (Gain closure and advantage on checks to resist manipulation) Ten: Burden and responsibility - Share or mitigate heavy responsibilities. (Share the load of a heavy burden or responsibility) Ten: Legacy and wealth - Temporarily attract wealth and influence. (Attract wealth, gifts, or opportunities for financial gain) Ten: Harmony and happiness - Foster positive relationships in the community. (Enhance community relationships and gain advantage on social checks)
Page: Curiosity and vigilance - Heighten awareness and perception. (Gain advantage on Wisdom-based perception checks) Page: News and opportunities - Receive a message or chance encounter. (Receive a piece of useful information or an unexpected opportunity) Page: Exploration and study - Gain insights through research and learning. (Gain proficiency in Intelligence-based skills for the next hour) Page: Intuition and sensitivity - Heighten awareness and perception. (Gain advantage on Wisdom-based perception checks)
Knight: Ambition and determination - Pursue goals with focus and intensity. (Gain advantage on Intelligence-based checks related to goal pursuit) Knight: Action and adventure - Gain a burst of adventurous energy. (Gain advantage on initiative rolls and Dexterity-based checks) Knight: Reliability and responsibility - Fulfill duties with unwavering dedication. (Gain advantage on Constitution saving throws and checks for the next hour) Knight: Romantic pursuits - Strengthen connections in romantic endeavors. (Enhance romantic interactions and gain advantage on Charisma checks)
Queen: Wisdom and discernment - Gain temporary insight into the truth. (Gain advantage on Insight checks and saving throws for the next hour) Queen: Leadership and charisma - Enhance presence and influence. (Grant allies advantage on saving throws and checks) Queen: Nurturing and abundance - Provide support and stability. (Grant temporary hit points and advantage on Charisma checks to assist others) Queen: Compassion and empathy - Enhance emotional support for others. (Grant advantage on Charisma checks related to empathy)
King: Authority and justice - Temporarily wield influence and control. (Temporarily gain advantage on Charisma-based checks and saving throws) King: Authority and mastery - Gain temporary mastery over a situation. (Temporarily gain advantage on all checks and saving throws) King: Prosperity and mastery - Temporarily gain mastery over material affairs. (Temporarily gain proficiency in a specific tool or skill) King: Emotional mastery - Gain temporary control over emotions. (Resist emotional manipulation and gain advantage on Charisma saving throws)

Draw of the Arcana

When you finish a long rest, draw three tarot cards representing the magical energies surrounding you. You can expend a tarot card to gain advantage on a saving throw or ability check related to the drawn card's symbolism. The number of uses is equal to your Intelligence or Charisma modifier (whichever is higher) before finishing a long rest.

Fateweaver's Insight

Your connection with the tarot cards deepens, allowing you to glimpse into the threads of fate with unparalleled clarity. When you use Draw of the Arcana at the end of a long rest, you can choose one additional card and select the most favorable outcome for your next action.

Once per short rest, when you or an ally within 30 feet of you makes an attack roll, ability check, or saving throw, you can use your reaction to subtly influence fate. The creature can add a d4 to the roll, representing your guidance.

Twist of Fate

Once per long rest, when you roll a d20 for an attack roll, ability check, or saving throw, you can choose to reroll and save the die for later and use the second result instead.

Fates Entwined

You can now draw four tarot cards at the end of a long rest. Additionally, when you use  Draw of the Arcana, you can expend two cards at once to gain advantage on an attack roll or to impose disadvantage on an enemy's attack roll.

 

Previous Versions

Name Date Modified Views Adds Version Actions
2/6/2024 10:53:57 PM
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2/8/2024 6:28:24 PM
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7/20/2024 8:05:22 PM
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12/16/2024 4:06:27 PM
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