Base Class: Barbarian
While some choose to become a force of nature by emphasising the force, others choose to become a force of nature by emphasising their unstoppability. Path of the Resilient Barbarians focus more on their constitution than they do their strength, with the philosophy that the person that wins a fight is the last one standing, not the one that knocks his opponent(s) down first. Most Path of the Resilient Barbarians don't train to take this path, but their circumstances in life force their bodies to adapt and lead them towards this path, such as one or more near death experiences or multiple beatings during their lifetime.
Level 3: Hardy
While your Rage is active, you have Advantage on Constitution saving throws.
Level 6: Robust Body
You have Immunity to the Exhaustion and Poisoned conditions while your Rage is active. If you have one or more points of Exhaustion or are Poisoned when you enter your Rage, the condition ends on you.
Level 10: Tough
Your hit point maximum increases by 20. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.
Level 14: True Constitution
You're Constitution score and Hit Point Maximum cannot be reduced. Additionally, you gain Immunity to Necrotic and Poison damage while your Rage is active.
-
View User Profile
-
Send Message
Posted Dec 19, 2024Please feel free to give constructive criticism. I would very much like to know the following by those more experienced playing the game then I am.
Is this too strong, too weak, or in the Goldilocks zone?
Should I reorganise and/or replace some features? Which ones and why?
Is the subclass capstone too underwhelming and situational or too strong? Would it be underwhelming if the immunities were turned to resistances.
Should I turn the immunities into resistances? I don't know if gaining two immunities from a subclass, even if its only temporally, is too strong (even if one of them is poison), but I'm not sure if the idea of True Constitution can be emphasised if you can still be harmed by poisons or be withered away by the undead.
Do the features give off the vibe that their constitution is emphasised?
Do you think advantage on constitution saves is too strong when combined with the Relentless Rage class feature, or does it help with the power fantasy of "I'm too tough to die".
Would you play this subclass if you were to play a barbarian?