Rogue
Base Class: Rogue

Use firearms to quickly and efficiently take out any enemies that crossed you. Pirates or Hitmen often lean to this catergory.

Bonus Proficiencies

When you choose this archetype at 3rd level, you gain proficiency with the firearms and the tinker's tools.

Nerves

You have access to nerve abilities, which use nerve points. You have access to a number of nerve points equal to your rogue level.

Fan the Hammer

You may use up to as many Nerve Points as you have bullets left in your firearm to empty the magazine. Use a different attack roll for each shot, each subsequent shot increases misfire score by 1.

Armed and Dangerous

Once per short rest you may choose one of: Intimidation, Persuasion or Decpetion, to gain advantage on whilst holding a firearm.

Firearm Specialist

Choose one of the following ranges, you cannot change it, within this range you gain advantage on all firearm attack rolls.

Close Range

5ft - 20ft

Long Range

100ft - effective range limit of firearm

Mid Range

20ft - 100ft

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