Base Class: Rogue
Use firearms to quickly and efficiently take out any enemies that crossed you. Pirates or Hitmen often lean to this catergory.
Bonus Proficiencies
When you choose this archetype at 3rd level, you gain proficiency with the firearms and the tinker's tools.
Nerves
You have access to nerve abilities, which use nerve points. You have access to a number of nerve points equal to your rogue level.
Fan the Hammer
You may use up to as many Nerve Points as you have bullets left in your firearm to empty the magazine. Use a different attack roll for each shot, each subsequent shot increases misfire score by 1.
Armed and Dangerous
Once per short rest you may choose one of: Intimidation, Persuasion or Decpetion, to gain advantage on whilst holding a firearm.
Firearm Specialist
Choose one of the following ranges, you cannot change it, within this range you gain advantage on all firearm attack rolls.
Close Range
5ft - 20ft
Long Range
100ft - effective range limit of firearm
Mid Range
20ft - 100ft
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