Base Class: Warlock
You have made a pact with an all-powerful leader such as a royal, a dictator, or a fallen monarch. Your patron may still have a presence in the world as a leader, or perhaps they are hiding in the shadows looking to return to their throne. Whatever the case, you have been lent a fragment of their strength and leadership.
Level 3: Royal Training
At 3rd level. you learn to protect yourself and command your subjects. You gain proficiency with medium armor and the Intimidation and Persuasion skills.
Level 3: Monarch Spells
The Monarch lets you choose from an expanded list of spells when you learn a warlock spell. The following spells have been added to your warlock spell list.
| Warlock Level | Spells |
|---|---|
| 3 | Heroism, Sanctuary, Calm Emotions, Warding Bond |
| 5 | Phantom Steed, Sending |
| 7 | Dominate Beast, Mordenkainen's Private Sanctum |
| 9 | Geas, Dominate Person |
Level 3: Royal Decree
Your patron grants you the ability to speak with royal authority. You can cast Command without expending a spell slot a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
Level 6: Crown of Authority
Your patron has gifted you with a pseudo-crown of your own. As an action, you can summon a spectral crown above your head emitting either an inspiring presence or an intimidating presence with a range of 10 feet, for 1 minute.
Inspiring Presence. Each creature of your choice within range gains Temporary Hit Points equal to your warlock level + your Charisma modifier (minimum of one), which lasts for the duration of the presence. Also, when an allied creature makes a saving throw while within the presence, you can use your reaction to give them a bonus to the saving throw equal to your Charisma modifier (minimum of one). You can use this reaction after you see the d20 roll, but before the DM says if it succeeds or fails.
Intimidating Presence. Hostile creatures treat the area of your presence as difficult terrain and have Disadvantage on Wisdom saving throws against your spells.
After using this feature, you must take a Short Rest before doing so, again.
You gain a second use of this feature at the 10th level and a third at the 14th.
In addition, when you interact socially with a creature Charmed by you, you can reroll one of the dice
Level 10: Monarch's Redirection
Your Monarch instills in you the ability to guard your mind and body. You are immune to the Charmed condition and Frightened condition.
You can tap into the authority of your patron to make others fearful of the consequences of attacking you. As a reaction to you being hit by a weapon or spell attack, you can make the attacker target a different creature of your choice within 10 feet of you. If you do not choose a different creature within 10 feet of you, the attack still hits you, but the attacker suffers psychic damage equal to half your warlock level rounded up, plus your Charisma modifier.
You can use this feature once per Short Rest.
Level 14: Sovereign Oppression
You now radiate the power of your ruler at all times. You gain the following benefits.
- When you interact socially with a Charmed creature, you can treat a D20 roll of a 9 or lower as a 10.
- Creatures Charmed by you automatically fail the initial Wisdom saving throw against a Command you cast.
- Creatures with Temporary Hit Points from your Crown of Authority feature are Immune to the Charmed condition and Frightened condition.
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