Ranger
Base Class: Ranger

Gunslinger Ranger

The Gunslinger ranger is a blend of survivalist skill and technological innovation, wielding firearms with unmatched precision and finesse. These rangers are pioneers of the frontier, combining their keen instincts and mechanical expertise to turn the chaos of gunpowder into a weapon of lethal efficiency. Gunslingers are at home in wild, untamed lands, where their resourcefulness and ability to adapt give them the edge in both hunting prey and surviving against overwhelming odds. 

Gunslingers often craft their own firearms or refine existing designs, making each weapon unique to its wielder. They balance the raw power of their weapons with calculated precision, using clever techniques and advanced tactics to overcome challenges. Their expertise extends beyond combat, often allowing them to tinker with machinery or improvise tools in the field.

Level 3: Marksman's Precision

You gain proficiency with firearms, and your expertise allows you to make precise shots. Once per turn, when you make a ranged weapon attack with a firearm, you can add your Wisdom modifier to the attack roll. Additionally, your ranged attacks ignore half cover and treat three-quarters cover as half cover.

custom ammunition

- Custom Ammunition (3rd Level):
You can craft specialized ammunition for your firearms during a long rest, such as explosive rounds, tracking rounds, or armor-piercing rounds. These ammunition types provide unique effects, like dealing splash damage, marking a target for tracking, or reducing a target's AC for a turn.

Quick Draw

- *Quick Draw (7th Level):*
Your reflexes allow you to act swiftly. You can draw or stow a firearm as part of your attack action. Additionally, when you roll initiative, you can take a single ranged weapon attack before combat begins, provided you are not surprised.

Deadeye Focus

- *Deadeye Focus (11th Level):*
You can enter a heightened state of focus as a bonus action, giving you advantage on all ranged weapon attack rolls until the end of your turn. Additionally, your firearm attacks score a critical hit on a roll of 19 or 20 while in this state.

Bullet Dance

- *Bullet Dance (15th Level):*
Your mastery of firearms allows you to move and shoot with ease. When you take the Attack action with a firearm, you can move up to 10 feet after each attack without provoking opportunity attacks. Additionally, when you reduce a creature to 0 hit points with a firearm, you can make an additional ranged weapon attack as part of the same action.

Pew Pew Gun Gun Image

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