Cleric
Base Class: Cleric

Fueled by unshakable faith and burning zeal, the Fanatical Crusader is a divine warrior for whom battle is sacred and conquest is holy. They preach through steel and flame—each strike a sermon, each fallen foe a sacrifice. There is no doubt, no mercy—only faith, and the will to see it made manifest.

Level 3: Channel Divinity Heretic Slayer

As a Magic action, you channel sanctified wrath into your weapon for 1 minute. While active:

  • Your weapon becomes a holy focus and sheds dim light in a 10-foot radius.
  • You can use your Wisdom modifier for attack and damage rolls.
  • You choose whether the weapon deals radiant, force, or its normal damage type.
  • It deals an additional 2d6 damage. As part of each attack, you may choose to forgo the extra damage and instead heal an ally within 10 feet for the same amount.

Level 3: Crusader Domain Spells

Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Light Domain Spells table, you thereafter always have the listed spells prepared.

Crusader Domain Spells
Cleric Level Prepared Spells
3 Guiding Bolt, Heroism, Flame Blade, Magic Weapon
5 Beacon of Hope, Stinking Cloud
7 Death Ward, Freedom of Movement
9 Commune, Flame Strike

 

Level 3: Level 3: Righteous Purpose

When you or an ally within 30 feet takes damage, you can use your reaction to reduce the damage by 1d10 + your cleric level.

You can use this feature a number of times equal to your Wisdom modifier (minimum of once), regaining all expended uses after a long rest.

Level 6: Level 6: Fanatical Banner

As a bonus action, you inspire divine aggression in your allies. Choose a number of creatures up to your Wisdom modifier (including yourself) within 30 feet. Until the end of your next turn, each chosen creature gains one additional action that can be used only to Attack (one attack only), Dash, or Disengage.

You can use this feature once per short or long rest.

Level 17: Level 17: Eternal Wrath

When you roll initiative, you can activate Heretic Slayer for free.

While Heretic Slayer is active, you gain the following benefits:

  • You can attack twice when you take the Attack action.
  • You gain temporary hit points equal to your cleric level.
  • When you cast a spell with a casting time of 1 action, you can make one weapon attack as part of the same action.

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