Warlock
Base Class: Warlock

Crazed and with wild eyes burning bright as cinders, the half-orc clad in red-stained leather roars with a voice like thunder, charging through the perplexed and outright terrified goblin horde. Astride his allies, the half-orc grins a fanged smile and opens his massive mouth, bellowing out an intense gout of red flame, roasting the hides of his opponents and clearing a path for his compatriots. 

A dwarf, silver-haired with a flowing robe to match, raps his burled knuckles on the weath ered stonework of a particularly ancient ruined castle. “I can smell it around here, somewhere..." mutters the dwarf, sniffing softly between pushing, prodding, and knocking weathered stones. With a sudden, surprised grunt, a hollow stone cracks open at his touch, revealing an incredibly valuable, eons-old cask of lustrous, multi-colored gemstones. “Knew it, the ol' nose never lies," exhales the dwarf, with an air of satisfaction Adorned with a thin blue tabard over a short-cut white tunic, a fierce-eyed female eladrin stares down a pair of shadowy assassins standing over the body of her fallen friend. She demands the return of her ally, and the assassins fail to oblige, deftly drawing bows to waiting hands. With a roar of pained agony, the eladrin bristles as yellowed horns burst suddenly from 

her forehead and mighty scaled leather wings rip from her back. Feral rage glowing in her eyes, she stares into the gaze of one assassin who yelps, immediately drops his weapon, and scram bles over a near-by fence. His counterpart is left alone, trembling, cowering before a mighty avatar of draconic fury. 

Creatures of innate magic and eons-old intelli gence, dragons are beings of legend, fate, destruction, and destiny incarnate. Though it is a secret known to few, the truly ancient of their kind are able to share their inner magic with mortals by taking part in an eldritch ritual involving a contract and an elixir of the ancient dragon's own blood suffused with the dragon's potent magical will. This ritual binds the mortal to their ancient draconic patron, sharing in the power of the dragon's blood and gaining of the dragon's own magic. Some scholars of arcana theorize such rituals may have been involved in the creation of the dragon born race, or even in the birth of the first mortal spellcasters. 

Dragons are fickle, however, and notorious hoarders of both treasure and power, neither of which they give up without an abundantly good reason. What could have influenced your draconic patron to give up a (even quite small) portion of their power, and what does the dragon hope to gain by it? How involved is your patron in your affairs, and why did they choose you to bear some of their power? Often, these are questions that even the warlock has to ponder, as the true intent of a dragon is hidden to all but the most calculating, or truly insane, minds.

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

Command, Shield

2nd

Locate Object, See Invisibility

3rd

Protection from Energy, Stinking Cloud

4th

fire shield, Compulsion

5th

Cloudkill, Dominate person

Hoard Sense

Beginning at 1st level, you inherently know the worth of any treasure or valuable item you can see, and have advantage on Intelligence (Investigation) checks to find coinage, gems, and art items of significant worth. 

ANCIENT'S BREATH

At 6th level, you can channel the element of your draconic patron, breathing it as a torrent of dam aging energy. Consult the Draconic Patronage table and gain the damage type and breath weapon spread associated with the color of your draconic patron. As an action on your turn, you may expend a spell slot and use this breath weapon, requiring all creatures in this area to make a Dexterity save against your spell save DC, taking half damage if the save is successful. This ability deals damage of your patron's a ssociated type equal to 3d4 plus your Charisma

BLOOD OF DRAGONS

Starting at 10th level, you gain resistance to the damage type associated with your draconic patron. In addition, when you succeed on a saving throw against an effect that would deal damage of your patron's type, you take no damage from the effect. 

DRACONIC APOTHEOSIS

Once you reach 14th level, you can assume the form of an aspect of your draconic patron for up to a minute. You may sprout horns, grow scales, gain burning draconic eyes, and take on other features directly reminiscent of your draconic lord. 

You can transform on your turn using a bonus action, which grants the the following abilities: 

  • Webbed dragon wings sprout from your back, granting you a flying speed of 60 feet.

  • As a bonus action on your turn, you may level your draconic gaze at a creature within 60 feet of you. This creature must make a Wisdom saving throw against your spell save DC or become frightened of you for one minute. A creature affected by this repeats this save at the end of each of its turns, and a creature that saves against this effect may not be subject to it again for 24 hours. While a creature is frightened of you, they have disadvantage on saving throws against your spells and abilities, and you have advan tage on attack rolls against this creature. 

  • The damage dice of your Ancient's Breath increase from d4's to d6's. 

Once you have used this ability, you may not use it again until you complete a long rest. 

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