Paladin
Base Class: Paladin

Light Dragoon are radiant marksmen—divine archers who guide battles with precision and luminous wrath. They do not stand at the front line but above it, calling down divine judgment from afar, shifting the flow of combat with each shining arrow. These paragons of radiant justice use their holy mission to keep their allies alive and their enemies scattered, positioning the battlefield as a living diagram of their divine will.

To them, the battlefield is a chessboard, and their arrows are the hand of heaven—piercing, shifting, purifying.

Draconic Leap

Draconic Leap

3rd-level Light Dragoon feature

📏 Enhanced Jump

You gain resistance to falling damage.

When you make a High Jump or Long Jump without a running start, calculate your jump distance as follows: Standing Jump Distance (in feet) = your Acrobatics modifier + Strength modifier, rounded down to the nearest multiple of 5.

Example: Acrobatics +7 and Strength +4 = total 11 → jump distance = 10 feet.

⬆️ Dragoon Level Scaling

If you have levels in multiple subclasses with the "Dragoon" tag or theme, your jump distance improves:

  • At 10 combined Dragoon levels: Multiply your jump distance by 5.

  • At 20 combined Dragoon levels: Multiply your jump distance by 10.

📜 Jump Attack (Ranged)

Once per turn, you may use your Action to initiate a Draconic Leap:

  • You leap vertically up to your full jump height.

  • You remain airborne until the start of your next turn.

  • While airborne, you are out of melee range of most creatures.

  • You may still be targeted by ranged attacks and spells.

  • You do not provoke opportunity attacks when leaping or landing.

At the start of your next turn:

  • You may make one ranged weapon attack with advantage against a creature within your weapon’s normal range.

  • On a hit, it deals extra radiant damage based on your Dragoon level:

Dragoon Levels Extra Damage
1st–4th +1d6
5th–8th +2d6
9th–12th +3d6
13th–16th +4d6
17th–20th +5d6

Then you descend, choosing a landing space within your horizontal drift:

  • You may move 5 feet horizontally for every 10 feet fallen.

  • This movement does not consume movement or actions.

Sparkle Ammo

3rd-level Light Dragoon feature

Your ranged weapon becomes an extension of divine judgment:

  • When wielding a ranged weapon you are proficient with, you no longer require physical ammunition.

  • You conjure radiant bolts of light that deal your weapon’s normal damage as radiant damage.

  • You may apply Divine Smite and Smite spells to ranged weapon attacks.

  • You can no longer apply Divine Smite to melee attacks.

Gates of Heaven

3rd-level Light Dragoon feature

As a Magic action, you present your holy symbol and expend one use of Channel Divinity, releasing a 20-foot radius burst of starlight centered on yourself.

Allies within the area:

  • Heal for Xd10 hit points, where X = half your Paladin level (rounded down).

  • Excess healing becomes temporary hit points.

  • An ally may forgo half the result to end one condition cured by Lay on Hands (e.g., poison, paralysis).

Enemies in the area:

  • Must make a Constitution saving throw vs. your Spell Save DC.

  • Take Xd10 radiant damage on a failed save, half on a success.

You may choose which creatures are allies or enemies.

Draconic Form

7th-level Light Dragoon feature

As a bonus action, you emit a burst of radiant light and elemental force. Your gear becomes covered in scale-like material, glowing with magical energy, and you sprout spectral wings. This transformation lasts for 1 minute or until you are incapacitated.

  • You emit radiant light and grow spectral wings.

  • Gain a +1 bonus to all saving throws.

Draconic Armor: Your base AC becomes:

Armor Type Draconic AC
Unarmored 13 + Dex modifier
Light Armor 15 + Dex modifier
Medium Armor 18 + Dex modifier (max +2)
Heavy Armor 21 (no Dex modifier)

Short Flight: Gain fly speed equal to walking speed. Cannot hover.

  • If unsupported at the end of your turn, you fall.

Arrow of Force

15th-level Light Dragoon feature

You wield radiant force to reshape the battlefield:

  • When you hit a Large or smaller creature with a ranged attack for the first time on your turn, you may push it up to 10 feet away.

  • While in Dragoon Form, that target must make a Strength save (vs. your Spell Save DC) or be knocked 10 feet away and prone instead.

    • Dragons: Disadvantage on this save.

    • Undead: Automatically fail.

Draconic Spirit

20th-level Light Dragoon feature

🐉 Spectral Mount (1/Short Rest)

As an action, summon a radiant, spectral dragon (Large, ethereal, glowing):

  • Appears in space within 30 feet.

  • Fly speed 100 ft, walk 30 ft.

  • Lasts 1 hour, uses your HP, AC, saves.

  • Can be mounted by one willing creature.

  • No actions besides movement.

  • Shares your initiative.

🐲 Empowered Form (1/Long Rest)

If active during Dragoon Form:

  • Dragon becomes corporeal.

  • Uses dragon stat block (CR < character level).

  • Keeps your HP, AC, saves if higher.

  • Rolls own initiative, follows commands.

  • Reverts to spectral when Dragoon Form ends or hour expires.

Only one dragon (spectral or empowered) can exist at a time.

 

Light Dragoon Image

Comments

Posts Quoted:
Reply
Clear All Quotes