Base Class: Monk
Lightning Dragoons are martial artists who channel the explosive power and swift energy of lightning. Trained in rigorous dojos and gyms, they master close-quarters combat and harness the crackling force of storms, unleashing bursts of electrifying strikes and empowering allies through their rapid, precise movements.
Draconic Leap
📏 Enhanced Jump
You gain resistance to falling damage.
In addition, when you make a High Jump or Long Jump without a running start, calculate your jump distance as follows:
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Standing Jump Distance (in feet) = your Acrobatics modifier + Strength modifier, rounded down to the nearest multiple of 5.
Example: Acrobatics +7 and Strength +4 = total 11 → jump distance = 10 feet.
Note: Your maximum jump height is still limited by environmental constraints such as ceilings, magical barriers, or confined spaces. The DM may reduce your jump height or redirect your leap based on available room.
🌀 Aerial Strike (Jump Attack)
Once per turn, you may use your Action to initiate a Draconic Leap:
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You leap vertically up to your full jump height.
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You remain airborne until the start of your next turn.
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While airborne, you are considered out of melee range of most creatures (unless they can fly or have reach).
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You may still be targeted by ranged attacks and spells.
At the start of your next turn, you descend rapidly toward the battlefield:
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Choose a landing space within 5 feet of horizontal drift per 10 feet fallen.
(Ex: If you fell 50 feet, you can land up to 25 feet away horizontally.) -
This movement does not consume movement or action.
Then, as part of this ability, you make one melee weapon or unarmed attack with the following properties:
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The attack is made with advantage.
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On a hit, it deals extra weapon damage based on your Dragoon subclass level:
| Dragoon Levels | Extra Damage |
|---|---|
| 1st–4th | +1d6 |
| 5th–8th | +2d6 |
| 9th–12th | +3d6 |
| 13th–16th | +4d6 |
| 17th–20th | +5d6 |
🔼 Dragoon Level Scaling
If you have levels in multiple subclasses or classes with the “Dragoon” tag, your jump distance improves:
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At 10 combined Dragoon levels: Multiply your jump distance by 5.
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At 20 combined Dragoon levels: Multiply your jump distance by 10.
Omni-Sweep
You move like a living storm, striking through gaps and chaos with electrifying precision. Your presence overwhelms enemies in close quarters, and your fists crackle with disruptive force.
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When you take the Attack action on your turn, you may spend 1 ki point to infuse your Unarmed Strikes with lightning-charged momentum. For the rest of that turn, your Unarmed Strikes gain one Weapon Mastery property of your choice: Cleave, Graze, or Sap.
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The bonus damage from these effects becomes lightning damage instead of its normal type.
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While in Dragoon Form, you may apply two of these properties at the same time.
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You are not hindered by being surrounded: creatures do not gain advantage on attack rolls against you from flanking or positioning alone.
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When you make a melee attack against a creature and another enemy is within 5 feet of your target, you have advantage on the attack.
Draconic Form
🔥 Transformation
As a bonus action, you enter your Draconic Form for 1 minute, or until you are incapacitated or end it early (no action required).
You may use this feature once per short or long rest.
While in Draconic Form, you gain the following benefits:
🛡️ Draconic Armor
Your body is sheathed in glowing, magical scale-plate that enhances your armor—but only if you are trained and equipped to handle it.
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You gain a fixed Armor Class (AC) based on the type of armor you are proficient in and currently wearing:
| Armor Type | Draconic Armor AC |
|---|---|
| Unarmored | 13 + Dexterity modifier |
| Light Armor | 15 + Dexterity modifier |
| Medium Armor | 18 + Dexterity modifier (max +2) |
| Heavy Armor | 21 |
You must be proficient in and wearing the armor type to benefit from its Draconic AC.
If you are not wearing armor or are not proficient with the armor you wear, you gain only the Unarmored AC calculation.
Additionally, while in Dragoon Form, you gain a +1 bonus to all saving throws.
🪽 Winged Mobility
You gain a fly speed equal to your walking speed.
You cannot hover—you must land by the end of your turn or begin falling. If you end your turn in midair without a solid surface below, you fall immediately.
⚔️ Empowered Abilities
While in Draconic Form, your subclass features are enhanced:
Thunder Kid
You leap into battle like a thunderclap, moving faster than the eye can follow and discharging volatile lightning in your wake.
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You can use your Jump Attack as a bonus action.
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Alternatively, you can spend 2 Focus Points (Ki) to take both the Jump Attack and Disengage actions as a bonus action on your turn.
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Whenever you use Jump Attack, you may spend 1 additional Focus Point to release a pulse of charged energy before you leap. All creatures within 15 feet of your starting position must make a Dexterity saving throw against your Ki save DC.
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On a failure, they take Xd4 lightning damage, where X = your proficiency bonus.
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On a success, they take half as much.
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Draconic Spirit
You summon the shadowy essence of a draconic guardian bound to your soul—a spectral wyrm born from darkness and ancient power. This spirit is both your mount and protector, a silent sentinel that moves with ethereal grace at your command.
🐉 Spectral Manifestation
As an action, you call forth your Draconic Spirit in an unoccupied space within 30 feet. The spirit manifests as a dragon-shaped apparition, one size category larger than you, its form shimmering with black and violet shadows that flicker like embers in a dying fire.
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Duration: 1 hour or until reduced to 0 hit points.
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Movement: 30 ft. walking speed, 100 ft. flying speed.
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The spirit shares your initiative count.
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It cannot take actions other than movement.
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You or one willing creature can ride the Dragon Spirit (only one rider at a time).
⚔️ Shadow-Bound Vitality
The Draconic Spirit’s resilience reflects your own:
| Stat | Value |
|---|---|
| Hit Points | Equal to 5 × your character level |
| Armor Class (AC) | 16 |
| Saving Throws | Uses your saving throw bonuses |
| Resistances | Necrotic; resistance to nonmagical bludgeoning, piercing, and slashing damage |
| Immunities | Poison, exhaustion |
| Vulnerabilities | Radiant damage |
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When reduced to 0 hit points, the spirit fades over 1 minute, allowing any rider to safely dismount.
🦇 Ethereal Flight
The Draconic Spirit moves with uncanny grace through the battlefield, blending shadows and solid ground. Its flying speed grants exceptional mobility but cannot hover—it must land or descend by the end of its turn.
🔥 Empowered Spirit
Once per long rest, when your Draconic Spirit is summoned and you are in Dragoon Form, you may invoke its Empowered Spirit state:
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The Draconic Spirit becomes fully corporeal and gains the stat block of a dragon with the highest Challenge Rating below your character level.
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It retains the higher of your flying speed or the dragon stat block’s fly speed.
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It acts on its own initiative and obeys your verbal commands without requiring your action.
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It is a loyal ally to you and your companions.
When Draconic Form ends, the Dragon Spirit reverts to its spectral form for the remaining duration or vanishes if its original time expires.
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