Paladin
Base Class: Paladin

Through faith and fury you’ve honed your fists into deadly weapons capable of immense strength and power.

Oath Spells

3rd-level Oath of Glory feature

You gain oath spells at the paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Glory Spells
Paladin Level Spells

3rd

guiding bolt, heroism

5th

enhance ability, magic weapon

9th

haste, protection from energy

13th

compulsion, freedom of movement

17th

commune, flame strike

Channel Divinity

3rd-level Oath feature

You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Divine Smash, As an Action you may make an Unarmed Strike against a creature, this Unarmed Strike deals additional Bludgeoning damage equal to your Smite Damage. The attack ignores Bludgeoning Resistance and Treat Immunity as Resistance.

Burning Finger, At the cost of your turn you channel all your remaining energy into one strike. Attack a creature and Smite it (Missing this attack expends no resources other than Channel Divinity charge), this Smite spends all remaining charges and deals damage equal to the remaining Smites added up.

 

Physical Defense

While unarmored your AC is equal 10+DEX+STR. You may also receive this bonus while wearing Light Armor, the STR Bonus is capped at +3.

Aura of Brutality

7th- and 18th-level Oath of Glory feature

You may make an additional attack each turn to creatures within a 10ft radius around you. This radius increases to 30ft at 18th level.

 

Full Offensive

15th-level Oath feature

You sacrifice your defenses for stronger, more precise strikes. As a Bonus Action reduces your AC down to a minimum of 10, your Unarmed Strikes have Advantage and deal additional damage equal to the amount you reduced your AC by. This stance lasts until you dismiss it.

Fist of the North Star

20th-level Oath feature

For 1 minute each Unarmed Strike adds the damage of the previous to its total, this resets if your attack misses or the chain is interrupted. This only applies to your Unarmed Strike damage. This activates as a Bonus Action once per Long Rest.

 

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