Base Class: Monk
You beat the living shit out of the enemy and instill fear into nearby enemies who dare to come near and catch your hands.
Level 3: Focused Fighting
Gain an advantage in fighting a person/thing alone, allowing you to focus on the target with no distractions and dodge attacks and moves easier. When there is only one enemy within 5ft of you gain a bonus to your AC equal to your proficiency bonus.
Level 6: Heart Stopping Punch
Hit a target with a precise punch to the diaphragm causing the targets heart to skip a beat giving disadvantage to Constitution saves until the start of your next turn, takes a action to do. It Takes 2 Focus points to use this action.
Level 6: Mind Games
Use the power of mind games to make an enemy follow your movements, using 3 Focus points you can make your target follow your action of following your head movements and looking away from your next attack. The target must roll a Wisdom Save DC= 8 + Prof Bonus + Wisdom Modifier .
Level 11: Boxer's Dance
Enter the Zone, and channel your inner boxer, expending your reaction to enter a rolling punching stance to Gain a damage ramp up on your unarmed strikes adding a D6 to every successful unarmed strike landed while in this stance on your turn, for the duration of this stance you have disadvantage on all attacks.
Level 17: Main Event Champion
You have harnessed the skills and experience of being a threat while alone, you gain the ability to make 4 attacks when using flurry of blows and have boxer's dance active, and the bonus Die to boxers Dance is now D8.
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