Barbarian
Base Class: Barbarian

A barbarian following the Path of the Shift Sands is imbued with the mysterious magic of the vast desert, plains, or tundra. Where many warriors rly on brute strength these barbarians are elusive and hard to pin down, just like the shifting sands.

Level 3: Shifting Rage/Primal Elusiveness

When you activate your Rage, and as a bonus action while your Rage is active, you can cause one of the following effects of your choice. 

  • you deal and extra 1d8 Force damage to the next target you hit with a weapon attack this turn.
  • you magically teleport to an unoccupied space you can see within 30 feet.
  • you create one Illusory double of yourself (as with the Mirror Image Spell) that lasts until the start of your next turn or it is hit by an attack. 

You can use this Feature a number of times equal to your strength modifier and regain all expended uses when you finish a short or long rest.

You also gain proficiency in Stealth or Deception skill.

Level 6: Mirage's Sight

While your Rage is active, you gain True Sight out to  range of 10 feet and you can add you Rage damage bonus to any ability checks and saving throws you make using Wisdom, Intelligence, and Charisma. 

Level 10: Shifter's Riposte

When a creature misses and attack roll against you or hits an illusory double created by your Shifting Rage, you can use your reaction to make one melee weapon attack that creature if its within your reach.

Level 14: Sandstorm Fury

While your Rage is active, you can use an action to conjure a whirling storm of sand in a 10- foot radius around you. The storm lasts for 1 minute or until your Rage ends and has the following effect:

  • The area is heavily obscured.
  • The area is difficult terrain for other creatures.
  • Ranged weapon attacks automatically miss creatures within the area.

Once used, you cant use this feature again until you finish a short or long rest.

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