Base Class: Druid
Druids of the Circle of Tranquillity are devoted to the gentle forces of nature that heal, nurture, and bring peace. These druids find strength in still waters, quiet forests, and calm breezes, embodying nature's quieter, restorative side. They seek to foster harmony between all creatures, working to heal wounds—both physical and spiritual—left by the chaos of the world. Whether soothing turbulent minds or restoring life to barren lands, these druids channel the subtle power of balance and serenity, becoming guardians of a natural peace that many overlook.
Level 3: Circle of Tranquillity Spells
When you reach a Druid level specified in the Circle of Tranquillity Spells table, you thereafter always have the listed spells prepared.
| Druid Level | Prepared Spells |
|---|---|
| 3 | Calm Emotions, Charm Person, Sanctuary, Silence |
| 5 | Leomund's Tiny Hut, Slow |
| 7 | Mordenkainen's Faithful Hound, Mordenkainen's Private Sanctum |
| 9 | Greater Restoration, Wall of Force |
NB : Wall of Force might be too powerful a spell to give to a druid, and might be replaced by Hold Monster.
Level 3: Guardian of Serenity
An aura of peace emanates from you. At the end of a short or long rest, you gain the effect of a sanctuary spell that lasts until dispelled (the spell can end early as normal). The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus.
Additionally, while you're under the effect of a sanctuary spell, when a creature within 30 feet that you can see is about to take damage, you can use your reaction to teleport to an unoccupied space within 5 feet of the first creature and take all the damage instead.
Level 6: Unyielding Peace
When you do not have temporary Hit Points and take damage, you may gain either temporary Hit Points equal to the damage taken or the effect of a sanctuary spell that lasts until dispelled (the spell can end early as normal). The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus.
Level 10: Mantle of Serenity
As a Magic action, you can expend a use of your Wild Shape and choose one willing creature that you can see within 5 feet of you (other than you). The creature gains these benefits for 10 minutes or until it deals damage (whatever comes first), as detailed below.
Fearless. It has Immunity to the frightened condition.
Resistance. It has Resistance to all damage.
Speed. It can Dash as a bonus action.
Level 14: Nirvana
You may lend the stillness of serenity to others. While under the effect of a sanctuary spell, as a bonus action, you may give the effect of the sanctuary spell to up to 4 willing creatures within 30 feet of you that you can see (other than you), without casting the sanctuary spell, by ending the effect on yourself.
In addition, every creatures (including you) under the effect of a sanctuary spell from one of your features or from you casting the spell are also under the effect of the tongues spell.
Previous Versions
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12/31/2024 11:54:57 PM
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13
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3
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1.0
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Coming Soon
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