Monk
Base Class: Monk

WARNING: This Subclass has NOT been playtested. Please consult your DM before using it for one of your characters.

Warriors of the Street focus on raw power over any supernatural techniques. They often can be found honing their skills in combat, whether in a gladiator setting or in a tavern. Using an overwhelming amount of attacks, they get stronger and stronger before finishing their foes.

Level 3: Combo Strikes

After every Unarmed Strike you make, you gain the following benefits until the start of your next turn.

Empower. The Damage option for your Unarmed Strikes gains a +1 to attack and damage rolls, up to a maximum of +3.

Enhance. The Grapple and Shove options for your Unarmed Strikes both gain a +1 to their save DC, up to a maximum of +3.

Level 6: Enhanced Combo

Your Combo Strikes gain additional benefits that last until the start of your next turn.

Defend. Your Unarmored Defense's AC gains a +1, up to +3.

Focus. Your Focus Save DC gains a +1, up to +3.

Level 11: Combo Finisher

When you make your 5th Unarmed Strike in a turn, you can expend 1 Focus Point to give that Unarmed Strike the following benefits.

Advantage. You gain advantage on the attack roll of your Unarmed Strike's damage option.

Disadvantage. Enemies have disadvantage on the saving throw against your Unarmed Strike's grapple and shove options.

Damage. When you hit an enemy with the attack roll of your Unarmed Strike's damage option or when an enemy fails its saving throw against your Unarmed Strike's grapple or shove options, they take damage equal to a roll of your Martial Arts die. This is in addition to any damage dealt normally. You may only deal this extra damage once per turn.

Level 17: Unchained Combo

Your Combo Strikes and Combo Finisher gain the following benefits.

Infinite Combo. All of the benefits from your Combo Strikes now last until the end of your next turn. Their maximums still apply.

Bone Breaker. You may now spend 1 or 2 additional Focus Points when you land Combo Finisher, increasing the damage by a roll of your Martial Arts die per additional Focus Point spent.

Previous Versions

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