Base Class: Rogue
Your pleasure sexual or not, your enjoyment matters most even if it could help others. With arts stolen from the churches of loviatar you control and drain the opposition both of blood and dignity. Their bodies are your canvases and the unhinged your tools with chain and whip-like secrets and riches are but one swing away. The only obstacle in your way is how far the dominant can go.
Tormenters Vestiary/Domminating strikes
When you choose this subclass at 3rd level you gain proficiency with whips and fails and can sneak attack with both of these weapon types as well you can pick a proficiency between persuasion or intimidation. please add override one as i don't know how to make an option.
As well you learn to make some dangerous tormenter weapons listed as such over a short rest
High heels 1d8 slashing 2lb light finesse toppel
Leather tail 1d4 bludgeoning finesse vex
Spiked whip 1d6 reach finesse slow
Additionally you reach 5th level in this class you gain dominating strikes
you gain 2 additional cunning strikes aimed for pain and focus for your allies or enemies and allies alike
1d6 cost Stinging callback your skills with your arsenal allow you to use pain and force to employ focus you can target an ally that is charmed or frighted and force the target to reroll potentially call them back to the battle. [ally will take the damage rolled and must still hit the targets ac]
2d6 cost pulling desire with your dominator tools you can force your clientele or opposition into whatever position you want. When you hit a creature the target make a dex saving throw against target can willingly fail but still take damage [has to be in a manner that would make sense for the weapon I.E whip having to overextend or pulling through an object] [sorry for adding this here tried to add it to an another feature but i couldn't publish it that way]
your strike dc or be pulled into a space within your weapons range.
Floozy reprisal
Your reprisals are of a sensual nature help in and out of combat
In combat you gain alluring drift as a bonus action you let out a soft moan at a single target the target makes a wisdom saving throw based of your charisma [8 + prof+mod] the creatures turns its attention to you the first attack on it from anyone but you has advantage on the target can only take this reaction up to prof per long rest.
Out of combat as a reaction when you or an ally is forced to make a charisma based check you let out a innuendo. The creature who made you/ ally make this check must roll a charisma saving throw or is thrown off and you/ally gain advantage on the check as it is too confused to pay full attention same prof bonus limit.
Constricting Hogtie
Either when an enemy is prone or knocked prone you can use either a reaction or action depending on conditions hogtie and if there in weapon range. then you can sit on an opponent. The target of this makes a strength check against your dex check on fail they are grappled and will repeat saves on their turn start. At the start of your turn you can roll half your sneak attack die to constrict the target if they are still in your grapple. You cant move unless you break the grapple.
Level 13: Incite Desperation
At 13th level your insight into what truly haunts your foes grows. As an action, you can make an intimidation check contested by a creature's insight check. The creature must be able to hear you and share a language with you.
If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls on everyone but you and is considered frightened. Instead of running from you the creature uses all of its movement and use the most direct route to not be left alone. If the creature is harmed by anyone but you the effect ends immediately if not full duration 1 minute.
If you succeed on the check and the creature is not hostile it is charmed and will do most things {in reason} to help or please you in fear of being left behind. This effect also ends if harmed by anyone but you.
Hecatomic Asperity
At 18th level you've become an expert at hurting your enemies enough to mostly not kill them with your arts as a bonus action you steel yourself and bolster your rage with all thoughts and memories that enrage you. With your bonus action your asperity changes your sneak attack die into d12 instead of d6's. If the target is killed by your Hecatomic Asperity your work of distorting and mangling of the body prevents it from being revived by raise dead, revivify and other methods that aren't true resurrection and wish spell
you must take a long rest to use this feature again.
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