Base Class: Warlock
Your Lich Patron grants yours limit but powerful magic and the only thing he/she ask is your loyalty. You are his servant and soldier, but by now, you are by your own since your patron spend most of his time alone on his tower.
Level 3: Patron Gift Spell
Your Patron grants you part of his magic so you can show the world his power. Starting Lv3, you can choose 1 of your prepared spells as your Patron Gift Spell. Once per Long Rest, you can cast your Patron Gift Spell without spending a pact slot.
You can change your Patron Gift Spell when you reach a new Warlock Level.
At Lv 10, you can use this feature once per Short Rest Instead of a Long Rest
Level 3: Lich Patron Spells
When you reach a Warlock level specified in the Lich Patron Spells table, you thereafter always have the listed spells prepared.
|
Warlock Level |
Spells |
|
3 |
|
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5 |
|
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7 |
|
|
9 |
Level 6: Patron Gift Spell Empowered
You have become one of the most reliable servants of your patron, so he empowers you even more. Once per Short Rest, you can use your Patron Gift Spell as a reaction. Also, starting Lv 6, you can choose an additional Patron Gift Spell.
Level 10: A page of the Patron's Tome
During a Short Rest, once per 1D4 Short Rest or half that dice (round down) of Long rest, you can perform an esoteric ritual for 1 hour to ask your Patron for a Spell. Throw 1D6 (this Dice cannot be altered in any form), once the Ritual is done, your patron grants you a Spell Scroll that appears in your hand with a Spell of your choice that you know and that's has the same Level as the result of the D6. While this Spell Scroll is in your possession and you don't have the Incapacitated condition, you have resistance against Psychic Damage and Advantage on Wisdom Saving throws.
Level 14: The Honored Child
You have become the most useful and powerful servant of your Patron, so, in order for you to stay alive to serve, your Patron grants you the following benefits:
-You have Advantage on Death Saving throws.
-You have Advantage on Saving throws against Spells.
-Once you finish a Short Rest, you gain Temporal Hit points equal to 2D10+Your Proficiency Bonus.
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