Barbarian
Base Class: Barbarian

Few creatures embody the power and majesty of dragons. By walking the path of the dragon, you don’t solely aspire to emulate these creatures—you seek to become one. The barbarians who follow this path often do so after surviving a dragon encounter or are raised in a culture that worships them. Dragons tend to have a mixed view of the barbarians who choose this path. Some dragons, in particular the metallic dragons, view such a transformation as a flattering act of admiration. Others may recognize or even fully embrace them as useful to their own ambitions. Still others view this path as embarrassing at best and insulting at worst, for what puny, two-legged creature can ever hope to come close to the natural ferocity of a dragon? When choosing this path, consider what experiences drove you to such a course. These experiences will help inform how you deal with the judgment of dragons you encounter in the world.

Totem Dragon

Starting when you choose this path at 3rd level, you choose which type of dragon you seek to emulate. You are resistant to the damage type of your chosen dragon.

Dragon

DAMAGE TYPE

Black or Copper

Acid

Blue or Bronze

Lightning

Brass, Gold, or Red

Fire

Green

Poison

Silver or White

Cold

Amethyst

Force

Crystal

Radiant

Emerald

Psychic

Sapphire

Thunder

Topaz

Necrotic

 

Amethyst

Starting when you choose this path at 3rd level, you choose which type of dragon you seek to emulate. You are resistant to the damage type of your chosen dragon.

Black or Copper

Starting when you choose this path at 3rd level, you choose which type of dragon you seek to emulate. You are resistant to the damage type of your chosen dragon.

Blue or Bronze

Starting when you choose this path at 3rd level, you choose which type of dragon you seek to emulate. You are resistant to the damage type of your chosen dragon.

Brass, Gold, or Red

Starting when you choose this path at 3rd level, you choose which type of dragon you seek to emulate. You are resistant to the damage type of your chosen dragon.

Crystal

Starting when you choose this path at 3rd level, you choose which type of dragon you seek to emulate. You are resistant to the damage type of your chosen dragon.

Emerald

Starting when you choose this path at 3rd level, you choose which type of dragon you seek to emulate. You are resistant to the damage type of your chosen dragon.

Green

Starting when you choose this path at 3rd level, you choose which type of dragon you seek to emulate. You are resistant to the damage type of your chosen dragon.

Sapphire

Starting when you choose this path at 3rd level, you choose which type of dragon you seek to emulate. You are resistant to the damage type of your chosen dragon.

Silver or White

Starting when you choose this path at 3rd level, you choose which type of dragon you seek to emulate. You are resistant to the damage type of your chosen dragon.

Topaz

Starting when you choose this path at 3rd level, you choose which type of dragon you seek to emulate. You are resistant to the damage type of your chosen dragon.

Wyrm Teeth

At 3rd level, your jaws extend and become dragon-like when you enter your rage.

While raging, you can use a bonus action to attempt to bite one creature of your choice that you can see within 5 feet. Your jaws deal 1d8 piercing damage + damage of your chosen dragon type equal to your proficiency bonus.

Legendary Might

Starting at 6th level, if you fail a saving throw, you can choose to succeed instead. Once you use this feature, you can’t use it again until you finish a long rest. When you reach 14th level in this class, you can use this feature twice between long rests.

Aspect of the Dragon

At 10th level, you can manifest additional aspects of the dragon. Select one of the below aspects to manifest. During a long rest, you may replace your chosen aspect with a new option from this list.

Dragon Heart. You can use a bonus action to gain temporary hit points equal to 1d12 + your barbarian level. Once you use this feature, you must finish a short of long rest before you can use it again.

Dragon Hide. Your skin becomes covered in scales. Your armor class increases by 1.

Dragon Sight. You can shift your eyes to see as a dragon does. You gain blindsight out to a range of 60 feet.

Dragon Tongue. You can speak and read Draconic. You also have advantage on all Charisma based ability checks.

Dragon Wings. You sprout a pair of wings that resemble those of your totem dragon. While the wings are present, you have a flying speed of 30 feet. You can’t manifest your wings while wearing armor unless it is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

Dragon Heart

You can use a bonus action to gain temporary hit points equal to 1d12 + your barbarian level. Once you use this feature, you must finish a short of long rest before you can use it again.

Dragon Hide

Scales sprout across your skin. Your Armor Class increases by 2.

Dragon Sight

Your senses become those of a dragon. You have blindsight out to a range of 60 feet.

Dragon Wings

You sprout a pair of wings that resemble those of your totem dragon. While the wings are present, you have a flying speed of 30 feet. You can’t manifest your wings while wearing armor unless it is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

Wyrm Lungs

At 14th level, while raging, you can use an action to make a breath weapon attack. You exhale your breath in a 60-foot cone. Each creature in the area must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Constitution modifier), taking 12d8 damage of the type associated with your totem dragon on a failed save, or half as much damage on a successful one. Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

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