Blood Hunter
Base Class: Blood Hunter

An old, twisted order- often seen as a den of deprived and cruel sadists, the Reavers are an order whose talents of hemocraft and warfare are dedicated to hunting humanoid races as opposed to the undead or monstrous races. Some are vicious malefactors, cruel tormentors who delight in creating a bounty of endless suffering- others are vindictive vigilantes, punishing the wicked, and becoming the object of terror for tyrants, and those individuals who become themselves monstrous.

Master of Bloodletting

As a master of carnage, you learn to put your hemocraft to use in extending the suffering you can inflict upon your targets. You may add your Intelligence modifier to damage rolls, multiplied by the number of Blood Curses you have active. 

Reaver's Delight

Your fascination with bloodshed stokes a zeal for acts of violence, and allow you to push your body to its limits to feast on the pain you cause- and the pain you must endure. While your Crimson Rite is active, you may reroll a failed attack roll, but must roll a hemocraft die and take necrotic damage equal to the roll.

Tormentor's Frenzy

Your lust for agony grows, and you find your body and craft able to push itself to new limits, at the cost of the suffering you yourself must endure for your Maledict. Your curses now effect creatures who have no blood, and as long as you have a Blood Maledict active, you may take the Dash action as a bonus action.

Lash of the Branded

Fueling your brand with your bloodlust and desire to maim, it acts as both tether and crop- allowing you to rend mind as well as flesh, and tug the leash of your prey to send them reeling back to your heel for more punishment. While a creature is branded, they take an additional 1d6 psychic damage at the beginning of their turn, and as a bonus action, you may pull the creature 10 feet closer to you.

Blood Curse of the Bloodletter

 Your need to bleed all who you see before you intensifies to an extreme degree- allowing you to curse a creature to force it to endure suffering without reprieve. You gain the Blood Curse of Bloodletting for your Blood Maledict feature. This doesn’t count against your number of blood curses known.

Blood Curse of Bloodletting:

Prerequisite: 15th level, Order of the Reaver

As a bonus action, you choose one creature you can see within 30 feet of you that has taken damage this turn- it cannot be healed during the duration of this curse, and must make a Constitution save at the beginning of its turn to attempt to end the curse.

Amplify. A creature under the effect of this turn takes an additional 4d6 slashing damage when this curse is applied, and every time it fails the saving throw to end the curse. This damage ignores resistances.

Master of Malice

Suffering is your life, your passion, your power- the blood running through your hands fuels you, and pushes you to keep going. If you kill a creature, you may roll a Hemocraft die, and gain that many hit points (any healing done over your hit point maximum become temporary hit points).

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