Fighter
Base Class: Fighter

The Divine Warrior walks the line between mortal might and divine grace, wielding both with unparalleled precision. Chosen by celestial forces or driven by an unshakable belief in a higher purpose, these fighters channel divine energy to strike down their enemies and shield their companions from harm.

Unlike the holy champions of faith, the Divine Warrior relies not on prayers or oaths, but on their indomitable will and strength to manifest the blessings of the divine. Their power comes not from devotion alone, but from the conviction that they are a living weapon of justice and light.

Whether called to defend the innocent, vanquish darkness, or uphold a sacred duty, the Divine Warrior stands as a beacon of hope and an unstoppable force in the face of evil.

Sacred Strike

Starting at 3rd level, your weapon strikes carry divine energy. When you hit a creature with a weapon attack, you can expend a charge of your Sacred Strike to deal extra radiant damage. The additional damage is 1d8, increasing to 2d8 at 10th level and 3d8 at 18th level. You can use this feature a number of times equal to your Constitution modifier (minimum of 1) per long rest.

Divine Sense

At 3rd level, you gain the ability to detect the presence of otherworldly entities. As an action, you can sense any celestial, fiend, or undead within 30 feet of you that is not behind total cover. You can use this feature a number of times equal to your Wisdom modifier (minimum of 1) per long rest.

Shield of Faith

Starting at 7th level, your divine connection enhances your defensive instincts. When a creature you can see within 10 feet of you is targeted by an attack, you can use your reaction to impose disadvantage on the attack roll.

Additionally, you gain proficiency in the Shield Master feat while wielding a shield, allowing you to deflect incoming damage with greater precision.

Blessed Defender

At 10th level, your divine power grants you the ability to resist harm. When you take damage from an attack, you can use your reaction to reduce the damage by 1d10 + your Constitution modifier. You can use this feature a number of times equal to your Constitution modifier (minimum of 1) per long rest.

Divine Judgment

At 15th level, you can channel your divine energy into a devastating attack. As an action, you release a wave of radiant power in a 15-foot cone. Each creature in the cone must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Strength modifier), taking 6d10 radiant damage on a failed save or half as much on a successful one. You can use this feature once per long rest.

Avatar of the Divine

At 18th level, you can become a beacon of divine strength. As a bonus action, you transform for 1 minute, gaining the following benefits:

  • You have advantage on all saving throws.

  • You deal an additional 1d6 radiant damage with every weapon attack.

  • You are immune to being frightened or charmed.

Once you use this feature, you can’t use it again until you finish a long rest.

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