Base Class: Monk
Dedicating their lives studying the flow of Ki in all things, these Monks have learned the ability to heal, harm, or calm, and even manipulate Ki with their bare hands.
Calming Ki
At 3rd level you learn the ability to disperse the build up of negative ki in target creatures. Use 1 action to disperse the negative ki and calm the target creatures to slumber. Spend 2 ki to cast Sleep with out needed components. Refer to the "Spells and Ki Points" table when casting at higher levels.
Channel Anger
At level 3, when you suffer damage you can use your reaction to channel your anger into positive key energy. Make a successful wisdom saving throw against your Ki save DC to replensih 1 ki point.
Ebb and Flow
Starting at level 3 your mastery allows you to boost or disrupt the flow of ki in creatures within a 30ft range. As a bonus action you can spend 1 ki point to do one of the follow on your turn:
- Boost the ki flow in a creature you target within a 30ft range. At the start of that targeted creature's turn it heals HP equal to your martial arts die up to max. Once active on a creature, you can use your reaction to spend 1 ki key point and add an additional Martial Arts die at the start of the targeted creatures turn. Can't be done as a reaction on the same turn the effect is activated. Lasts 1 minute.
- Disrupt the ki flow in a creature you target within a 30ft range. Each time the targeted creature is hit with a melee, ranged, or spell attacks it takes additional radiant damage equal to your martial arts die. Lasts 1 minute. The target creature must make a wisdom saving through to end the effect.
These effects can be active on 2 targets at a time. Effects can be ended early with a your bonus action.
Ki Aura
At level 3, attacking with your Flurry of Blows increases the flow of ki in your body and causes you to glow with radiant energy from within. Your AC in increased by +2 until the start of your next turn.
If both of the unarmed strikes hit, Sanctuary is triggered on yourself.
Ki Focused
At level 6, you now have the option to make any or all damage delt radiant.
Ki Touch
At level 6, you learn to manipulate the pressure points on a creature you can touch to unlock the healing properties of it's inner Ki. Your touch heals it for HP equal to your Martial Arts die + your DEX modifier. Add 1 additional Martial Arts die for each ki point spent. 3 ki points max. Requires a short rest to use again.
Martial Meditation
At level 6, you learn to still your mind during conflict and focus on your ki within. Spend 1 action, bonus action, and reaction to make a WIS save against your Ki DC. On a successful save you replenish all Ki points. If successful, it can't be done again until after a long rest.
Radiant Orb
At level 6, you learn to manifest and shape ki energy in your hands. On your action, spend 2 ki points to cast Chromatic Orb, The damage is radiant. Refer to the "Spells and Ki Points" table when casting at higher levels.
Healing Fists
At level 11, you learn exactly where to hit a creature to draw upon their ki during a fight. Your unarmed strikes that deal damage can now heal you for half the damage you inflict + your WIS modifier.
FURRY of Blows
At level 17, you understand the need for rage in the certain circumstances. You can now spend 2 ki points to attack with Flurry of Blows on both of your attacks during your turn. Flurry of Blows can still be used as a bonus action for 1ki as normal.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/17/2019 3:27:31 PM
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50
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1
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5e
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Coming Soon
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