Barbarian
Base Class: Barbarian

Path of the Dreadhulk Barbarians are warriors of raw strength and fury. Using their rage they heft mighty weapons and smash their foes to paste. A Dreadhulk is a spearhead, charging headfirst into the thick of the battle and refusing to yield until their enemies fall, or they do.

Level 3: Dreadhulk’s Armaments

Starting at 3rd level, your hulking strength and raw fury allows you to wield weapons that others struggle to lift with ease. 

While raging, you may ignore the two-handed and heavy properties of melee weapons.

Level 6: Immovable Object

Starting at 6th level, your great bulk and powerful stance make you a wall of steel that none can topple. 

As long as you are not incapacitated, you cannot be moved against your will, have advantage on saves against being knocked prone, and hostile creatures cannot move through your space unless they are incorporeal or have the Amorphous Form trait.

Level 10: Brutal Improvisation

Starting at 10th level, you have come to a realization about your own strength. Why limit yourself to ordinary weapons?

Whenever you are grappling a creature of equal or smaller size, you may treat that creature as a weapon with the two-handed and heavy properties that deals 1d8+Str bludgeoning damage.

When you hit with this special weapon, the creature you’re using takes 1d8 bludgeoning damage.

Level 14: Shatter the Ground

Starting at 14th level, your raw strength is such that you may rend the very ground asunder. 

When you take an attack action you may replace one attack with a mighty blow to the earth at your feet. Each creature on the ground in a 60 foot line must make a Dexterity saving throw with a DC of 8+strength+proficiency. On a failure that creature takes 4d6 bludgeoning damage and is restrained. A creature takes half as much and is not prone on a success. A creature may repeat the save at the end of each of its turns, ending the effect on a success. The area of that line then becomes difficult terrain as a fissure in the earth fills the area. Neither the terrain nor the restrained condition is a magical effect.

You may use this feature a number of times equal to your Strength Modifier, regaining all uses on a short or long rest.

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