Base Class: Barbarian
"He tore through the army without a break of sweat, his axe cleaved men in half as if they were paper, his wounds showed signs of death to a normal man. He was not normal, he was a demon that ripped off a horses head with one arm, while drinking its blood, he was pierced by 6 spears and made them look as if they were mere toothpicks. He used the horse head as a club, smashing the skulls of any who were too close open. After 20 minutes of fighting the army of 210 soldiers, only 89 were left before they retreated, he stood on the bodies of the dismembered and unrecognizable, then he started to break a sweat."
-Accounts of Legendary Warriors, Ch 30, Pg 3.
The path of the cataclysm is a subclass that is ment to have you become an unstoppable force that can't be killed by normal means.
Cataclysmic Aura: War
Starting when you choose this path at 3rd level, you can go into an aura of unnatural bloodlust. When you rage, you can activate the Aura of War.
Aura of War: You've learned from the Wolf of War the God of wolves and pet to Atherios. You gain two benefits.
- You can use any weapon without any restrictions of its properties. Ex. A greatswords heavy property is negated and can be used with one hand.
- You can choose to let out a battle cry to Terrify your enemies around you, or Frenzy your own allies. When you Terrify, your enemies are under the effects of bane for your proficiency bonus number of rounds, or until they are out of line of sight. If you Frenzy your allies, they gain the benefits of bless until they are damaged. Once you do this you must reduce a creature to 0hp or complete a short or long rest.
At 6th level, terrified creatures are also frightened of you, and the bless effect changes from a d4 to a d6.
At the 6th and 10th level, you gain additional auras.
Cataclysmic Aura: Blood
Beginning at 6th level, when you rage, you can choose this aura instead of the Aura of War.
Aura of Blood: The champion of Oraggim Yurn envelopes you in blood not of your own but others around you, not only are you harder to take down but, you shrug off damage more than normal. You gain two benefits.
- When you are damaged, you can use you choose a creature, within 60ft of you including the one who damaged you to take your Constitution modifier in damage, you also negate this damage. Once you do this three times, you must reduce another creature to 0hp or complete a short or long rest to use it again.
- When you are subjected to a saving throw from a spell, you can use your reaction to instead have it change into a Strength saving throw.
After 10th level, you double your Constitution modifier for this feature, and gain a bonus to your hit point maximum equal to your barbarian level.
Cataclysmic Aura: Destruction
Beginning at 10th level, you can choose this Aura instead of the other auras.
Aura of Destruction. As you follow the raging earth you become a force of nature.You gain two benefits.
- You become one size larger and deal an extra 1d6 damage with melee attacks.
- When you make an melee attack on a hit or miss you can slam the weapon into the ground and cause the ground to shatter, each creature that is medium or smaller within 5ft of you must succeed on a Strength saving throw, the DC being 8 + your prof + your Strength modifier, or become prone.
At 14th level, you deal an extra 1d10 damage with your attacks and the area of effect becomes 15ft, and can affect large or smaller creatures.
Cataclysmic Event
Starting at 14th level, you become the epitome of destruction. You can use your action to activate Cataclysmic Event which allows you to use all the auras during your rage. This rage lasts for an hour and gives you the following benefits to the auras
- Cataclysmic Aura: War. The Terrify and Frenzy both activate immediately and lasts until the cataclysmic event ends. You also become immune to the charmed and poisoned conditions for one hour.
- Cataclysmic Aura: Blood. You become resistant to three damage types of your choice. You also immediately cast the power word fortify spell.
- Cataclysmic Aura: Destruction. You can use a action to cast earthquake, control weather, and call lightning at the same time, you are considered concentrating on all of these spells at once.
End of Calamity. After you are reduced to 0hp, or at the end of the cataclysmic events duration, you fall into a [Tooltip Not Found] state.
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