Monk
Base Class: Monk

Kensei Techniques

3rd-level Kensei feature
You learn Weapon Mastery with two Kensei weapons of your choice. Additionally you may use your Martial Arts Die in place of the normal Kensei Weapon damage roll.

Student of Steel

3rd-level Kensei feature
You seek mastery with your signature weapons. Choose one melee weapon without the heavy or special properties, and one ranged weapon to become your Kensei Weapons. If you were not already, you gain proficiency with these weapons, and they qualify for your Martial Arts attacks. You choose an additional Kensei Weapon at 6th, 11th, and 17th levels.

Your training also allows you to use the features below:

Quickened Blade. When you use your Flurry of Blows, you can replace one of the unarmed strikes with a Kensei weapon attack without spending a Focus Point.

Masterful Parry. While you are wielding a melee Kensei Weapon and a creature you can see hits you with a melee attack, you can use a reaction to add your Wisdom modifier (minimum of +1) to your Armor Class against that attack.

Ki-Infused Weapons

6th-level Kensei  feature
Your training allows you to instinctively channel your Monk's Focus through your weapons, granting you the benefits below:

 Your Kensei Weapons count as magical for overcoming resistance and immunities to non-magical attacks.

Once per turn when you hit with a Kensei Weapon attack, you can spend 1 Focus Point to deal additional damage equal to one roll of your Martial Arts die.

When you use Flurry of Blows, you can replace your unarmed strikes with melee Kensei Weapon attacks.

Level 3: Kensei Techniques

3rd-level Warrior of the Kensei feature
You become proficent with one Melee and Ranged weapon, and learn Weapon Mastery with those two Kensei weapons of your choice.

Level 3: Student of Steel

3rd-level Warrior of the Kensei feature
You seek mastery with your signature weapons. Choose one melee weapon without the heavy or special properties, and one ranged weapon to become your Kensei Weapons. If you were not already, you gain proficiency with these weapons, and they qualify for your Martial Arts attacks. You choose an additional Kensei Weapon at 6th, 11th, and 17th levels.

Your training also allows you to use the features below:

Quickened Blade. When you use your Flurry of Blows, you can replace one of the unarmed strikes with a Kensei weapon attack without spending a Focus Point.

Masterful Parry. While you are wielding a melee Kensei Weapon and a creature you can see hits you with a melee attack, you can use a reaction to add your Wisdom modifier (minimum of +1) to your Armor Class against that attack.

Way of a Thousand Cuts

6th-level Warrior of the Kensei  feature
Your training allows you to instinctively channel your Monk's Focus through your weapons, granting you the benefits below:

 Your Kensei Weapons count as magical for overcoming resistance and immunities to non-magical attacks.

Once per turn when you hit with a Kensei Weapon attack, you can spend 1 Focus Point to deal additional damage equal to one roll of your Martial Arts die.

When you use Flurry of Blows, you can replace your unarmed strikes with melee Kensei Weapon attacks.

Level 11: Spirit Blade

11th-level Warrior of the Kensei feature
You can imbue your signature weapons with deadly Focus. As a bonus action, you can touch one of your Kensei Weapons and infuse it with 1 to 3 Focus Points to increase its critical hit range by an amount equal to the number of Focus Points expended.

For example, if you infused a normal weapon with 3 Focus Points, its attacks would score a critical hit on a roll of 17-20 on the d20.

This bonus is only usable by you and it lasts for 1 minute. It ends early if you imbue your Focus into another weapon.

Level 17: Master of Steel

17th-level Warrior of the Kensei feature
You are an unquestioned master of your signature weapons. When you make an attack roll with a Kensei weapon, you can choose to use your Monk level in place of rolling the d20.

If using your Monk level would result in a critical hit for that attack roll, then the attack becomes a critical hit.

Once you use this feature you must finish a short or long rest before you can use it again.

Previous Versions

Name Date Modified Views Adds Version Actions
1/15/2025 6:27:32 AM
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1/15/2025 6:40:16 AM
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