Base Class: Sorcerer
Embrace the Shadows
Duskblades are warriors who draw on the knowledge and strength of the Shadowfell. They straddle the line of caster and warrior, donning armor but casting spells. Duskblades are known to exhibit martial prowess that requires years of training by simply excepting a piece of the Grey into them.
Level 3: The Gray's Blessing
You have studied the forbidden knowledge of the Shadar'Kai. You gain the following benefits.
Armored Mage. You gain proficiency with martial weapons. You have training in light and medium armor as well as shields.
Arcane Channeling. When you attack with a weapon, you can use your Charisma modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls. In addition, you can use a Simple or Martial weapon as a Spellcasting Focus to cast spells from your Sorcerer spell list.
Level 3: Duskblade
You learn the art to convert your weapon attacks into arcane strikes.
Duskblade Strike. As part of hitting a creature with one weapon attack on your turn, you can expend any number of Sorcery Point and deal force damage in addition to the weapon's damage. The extra damage is 1d6 per Sorcery Point spent.
Shadowfell's Bane. When you hit a creature who is an undead or fey with a weapon attack, you deal an additional 1d10 force damage.
Cloak of Night. As a bonus action, you can teleport to a space within 60 feet of you, that you can see. You can do so Proficiency Bonus times per long rest.
Level 6: Extra Attack
You can attack twice instead of once whenever you take the Attack action on your turn.
In addition, you can cast one of your cantrips that has a casting time of an action in place of one of those attacks.
Level 14: Shadowsteel Strikes
The ichor of the Shadowfell pours from you as you strike at enemies. You gain the following benefits.
Spellpower. Creatures hit by your weapon attacks have their saving throws reduced by a number equal to your Charisma modifier. This effect lasts until the end of your next turn.
Shadowsteel. You can choose to have any of your weapons deal force damage in place of their normal damage. You can add your Charisma modifier to weapon damage dealt to fey or undead.
Level 18: Dusk Form
Your Innate Sorcery grows stronger with the power of Palace in Shadow. You gain the following benefits when using your Innate Sorcery feature.
- Your Armor Class increases by your Charisma modifier.
- You gain a third weapon attack.
- The effect of your Spell Power feature is doubled.
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