Barbarian
Base Class: Barbarian

Barbarians who walk the “Estranged Path” draw their strength from the turmoils of their lives. Estranged barbarians have only known hardship their entire upbringing. Nothing was good to them, in exchange, they aren’t good to others. The estranged have had their fair share of Stabs, cuts, and bruises, so much so they rarely feel pain anymore. For most of their lives these individuals are alone and solemn. They have adapted to this way of life, Only knowing the horrors and roads others be to scared to cross.

Level 3: Estranged Resistance

You’ve only known violence from others and are prepared for it. You have resistance to bludgeoning, piercing, and slashing damage. While in Rage gain Resistance to Poison, Cold and Phsycic damage.

Estranged Determination

Starting at the sixth level, your time in the wicked parts of the world has given you wisdom you to its tricks, re-roll a failed Wisdom saving throw Additionally if the re-roll is made while in rage, is successful, and the target who caused the saving throw is in melee distance, Gain one free attack action on the target 1/per short rest.

Additionally, you know rest is important on dangerous journeys, Gain twice the health back from short and long rests.

Level 6: Estranged Determination

Starting at the sixth level, your time in the wicked parts of the world has given you wisdom to its tricks. Re-roll a failed Wisdom saving throw Additionally if the re-roll is made while in rage, is successful, and the target who caused the saving throw is in melee distance, Gain one free attack action on the target 1/per short rest.

Additionally, you know rest is important on dangerous journeys, Gain twice the health back from short and long rests.

Estranged Prowess

Your time estranged has given you a deathly presence. Targets within 30ft of you feel a bone-chilling cold. Any targeted creatures within 30ft must make a Wis Saving Throw, DC 15 or be frightened by you, Targets are frightened and have D until they succeed.

Level 10: Estranged Prowess

Your time estranged has given you a deathly presence. Targets within 30ft of you feel a bone-chilling cold. Any targeted creatures within 30ft must make a Wis Saving Throw, DC 15 or be frightened by you, Targets are frightened and have Disadvantage until they succeed.

Level 14: Natsukashii

You have found Solace in your past and have accepted it. You now point your rage and aggression to where it truly belongs, Add 1d12 to attack rolls while in rage.

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