Base Class: Wizard
The necromancer subclass for wizard 2024 made with the Kohan campaign in mind.
Level 3: Necromancy Savant
Choose two Wizard spells from the Necromancy school, each of which must be no higher than level 2, and add them to your spellbook for free.
In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the Necromancy school to your spellbook for free. The chosen spell must be of a level for which you have spell slots.
Level 3: Improved Necromancy
You can cast Necromancy spells with increased potency. Your necromancy spells are counted as being cast as a level higher where applicable. Your undead also receive bonuses to their attack, damage, and save rolls equal to half your proficiency modifier.
You also know the Chill Touch cantrip. If you already know it, you learn a different Wizard cantrip of your choice. The cantrip doesn’t count against your number of cantrips known. You can cast chill touch through an undead you currently control, and you can cast it as a Bonus Action.
Level 6: Dread Warden
Once per long rest, you gain the ability to summon an undead guardian of your choosing provided the the CR of the chosen creature does not exceed half of your proficiency modifier rounded up. The creature remain until you initiate your next long rest. Additionally, you gain the ability to harvest necrotic energy from undead you control, allowing you to gain spell slots equal to the CR of the undead harvested in this manner. This creature always acts on your initiative, but only following your turn.
Level 10: Necromantic Perfection
Your undead summons gain your wizard level in hp and now benefit from you full proficiency modifier to all attacks, saves, and damage rolls. Additionally, all undead created by you count as having a minimum CR of one. Whenever you consume your undead, you heal 10 hp per CR of the undead consumed. All Necromancy spells that are affected by level now count as being cast two levels higher.
Level 14: Master of Death
The undead you summon are now permanent. You can control a total CR of undead equal to twice your proficiency modifier. You gain resistance to necrotic and poison damage types.
Comments