Wizard
Base Class: Wizard

As a conjurer, you dedicate your arcane studies to the creation of objects out of thin particles of the weave., and to the ability of teleporting yourself or other creatures to or from almost any possible distances, sometimes even calling forth allies to the scene when you most need it.

Level 3: Level 3: Conjuration Savant

Choose two Wizard spells from the Conjuration school, each of which must be no higher than level 2, and add them to your spellbook for free.

In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the Conjuration school to your spellbook for free. The chosen spell must be of a level for which you have spell slots.

Level 3: Level 3: Minor Conjuration

As a Magic action, you can conjure up an inanimate object in your hand or on the ground in an unoccipied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and with no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating Dim Light out to 5 feet.

The object has AC 10 and 5 Hit Points, and it disappears after 1 hours, when you use this feature again, if it is destroyed or if it deals any damage.

Level 6: Level 6: Transposition of Beings

As a Bonus Action, you can teleport up to 30 feet to an unoccupied space that you can see. Alternatively, you can use a Magic action to target a Medium creature or smaller within range. If that creature is willing, you both teleport, swapping places. If they are not willing, they must succeed on a Constitution saving throw. If they fail, you both teleport and swap places.

You can use this feature twice, and you regain all uses when you finish a Long Rest. You regain one use of it when you cast a Conjuration spell of Level 1+.

Level 10: Level 10: Focused Conjuration

While you are Concentrating on a Conjuration spell, your Concentration can't be broken as a result of taking damage. 

Level 14: Level 14: Durable Conjurations

Whenever you create or summon an object or a creature with a Conjuration spell that has at least 1 Hit Point, like Find Familiar, any Summon spell, Planar Ally or Gate, or whenever you use Minor Conjuration, the creature or object gains Temporary Hit Points equal to twice your Wizard level.

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