Base Class: Paladin
Embody a Facet of the Chaos that came before the Realms. Gain abilities alligned with Elements that augment your fighting prowess.
You have sworn yourself to a cause when struck by an element, attack, or all-consuming emotion that grants you strength to rise against what threatens you.
(Optional) Oath may be Broken by giving yourself fully to emotions of weakness that would lead to your demise. Your abilities crumble in a manner similar to a poorly maintained blade chipping away. "A Coward need naught but their body before an Executioner, after all."
Inspired by Castle Crashers, Property and Trademark of The Behemoth.
Sense of Chaos
All is revealed as you see between the seems of reality to spot the truth of things. Grants a Universal Language to you. All persons spoken with hear you in their native tongue and vice-versa.
Bend the Rules
You can revive the recently deceased with a cosmic blow.
Expend a use of Divine Smite to imbue someone with an echo of life to patch their soul to their body. For every minute they remain deceased you increase the level of Divine Smite needed for revival by 1, to a maximum of 5 minutes/5th level Divine Smite.
Chaotic Combatant
Any armor worn is suffused with your Chaotic energies, increasing armor class by your Charisma Modifier.
Increases all Melee Attacks by Charisma Modifier.
Eruption of Chaos
Release all offensive spells as a singular blast, converting all remaining spell slots and Hit Dice to fuel Damage in a pyre unto Creation itself. All offensive spells are casted at highest Effective Level. Spell Slots consumed to raise 1 count of Every Offensive Spell to 9th or highest applicable level. All magics merge into a highly volatile mass of True Essence, negating Magical and Elemental Resistances and Immunities.
A DC 25 Con Save must be made for enough of you to be left behind for any form of revival to occur. Failure to meet this save removes you from all realms and existence itself. If Revival Save fails, all methods of revival including Time/Causality Reversal are Ineffective by any and all metrics.
For every Hit Die consumed fully, increase the Damage total by 50% of the Total Sum. Regardless of Damage dealt if your Revival Save is a Success you may be brought back to life through Resurrection, True Resurrection, or a Wish Spell.
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