Base Class: Rogue
raceful as a wisp of smoke and deadly as a wildfire, the Ash Dancer moves like a storm given form. Harnessing the raw power of fire or lightning, you weave through battle with crackling energy at your heels. Every step leaves embers in the air, every strike crackles with untamed fury. Whether igniting the battlefield with a blazing assault or striking like a bolt from the heavens, you are an untouchable force—flickering, unpredictable, and devastating.
Level 3: Ash dancer
When you take the Dash action, choose Fire or Lightning. Until the end of your turn, you emit a 5-foot aura. Each creature that enters the aura or starts its turn within it must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier). On a failure, it takes damage equal to half your Sneak Attack dice (rounded down). Each creature can only be affected once per round.
You can use this feature a number of times equal to your Charisma modifier (minimum of once). You regain one use when you finish a short rest, and all uses when you finish a long rest.
Level 3: Passion in flame
Gain proficiency in performance.
Level 9: Blade Barrier
You gain the following Cunning Strike option.
Stealth Attack (Cost: 1d6). Gain the effects of Blade Ward until the start of your next turn.
Level 13: Superior Grace
When you use uncanny Dodge or evasion reduce the damage by your rogue level.
Level 17: Sun Dancer
You have resistance to fire and lighting. Once per long rest, when you activate Ash Dancer, you can choose to deal your full Sneak Attack damage instead of half to all affected creatures.
Previous Versions
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7/1/2025 1:12:42 AM
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