Base Class: Barbarian
Barbarians of this path focus on killing the mind along with killing the body.
Mind Killer
Intimidating Presence
Starting at 3rd level your force of personality hinders enemies ability to strike you. You may choose to calculate your Unarmored Defense by 10 + CON +CHA.
Inner Eye
Starting at 6th level, you are immune to the frightened condition.
You can add twice your proficiency to an ability check using your Charisma (Intimidation).
Additionally whenever you enter a rage, you gain resistance to psychic damage.
Distilled Terror
When you force a creature to attempt a saving throw with your Mind Killer ability, you can choose any number of creatures in a 10ft square from yourself who must also make the save.
On a failed save the creatures take your Mind Killer damage and are also frightened of you for 1 minute. The creature may repeat this saving throw at the end of each of its turns.
On a successful save they take half your Mind Killer damage and are not frightened. Creatures that succeed on this save cannot be frightened this way again for 8 hours.
Fear Incarnate
Starting at 14th level, you have learned how to attack the mind and end a creature through fear alone and you are emboldened by their demise.
While raging you can choose for all damage done by your melee weapon attacks to be counted as psychic damage.
Once per rage when you reduce a creature to 0 hp you gain temporary hit points equal to {{(classlevel)+modifier:cha}}
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