Ranger
Base Class: Ranger

Tricksters are bardish-like grifters and charlatans that can outsmart you and disappear into the darkness of narrow streets...

Level 3: Silver-Tongued

You are a master of silver-tonguing and pretending things that you aren't.

When you enter the 3rd level you gain the following class features:

You gain proficiency in Deception and Performance skills if you don't already have them. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.

Master Pretender

On 3rd lever, you also gain access to the cantrips listed. Still, you cannot use other cantrips, but these ones are counting now as normal cantrips (they don't require a spell slot)

Vicious Mockery; Prestidigitation; Minor Illusion

Those cantrips are always prepared. You can use them as a bonus action. Your spellcasting ability for them is Wisdom.

Vicious Mockery gains a bonus to damage equal to your Wisdom modifier (min 1).

Whenever you use Vicious Mockery on a creature, that has already a hunter mark placed on it, dice of Vicious Mockery increase to d6.

You also gain access to Hideous Tasha Laughter spell, which is always prepared.

Level 7: Out-wit an out-witer

When you enter the 7th level You gain the following feature options. You have now a number of trickery point, equal to your Wisdom modifier. You can use one of them to power selected from the following effects.

Provocation. When you successfully use Vicious Mockery, you force the target to aim only you in their next action. You gain an advantage in the next attack roll toward this target.

Matador. When a creature attacks you and misses, you can choose another target that is 5ft away from you. A creature must attack this target.

Embarrassment. When a creature targeted by your Vicious Mockery is making a move to increase a distance from you, you can force it to take a Wisdom saving throw or it takes 2d8 psychical damage. On saved throw damage is halved.

You regain your trickery points whenever you finish a long or a short rest.

Crown of fools. You gain access to Crown of Madness spell, which is always prepared.

Better target. Your hunters mark is dealing now 2d6 damage. 

Level 11: Fear me if you dare

When you enter 11th level you gain access to the following class features:

Dead eyes. You cannot be charmed or frightened.

You gain access to Fear spell, which is always prepared.

Disorientation. Whenever your Vicious Mockery, Minor Illusion or Prestigitation succeed, you can take another action targeting the aim of your cantrip.

Terrible day for having an eye. Any targets that are hostile toward you and are in 10 ft radius around your target, which is taking psychical damage, must make a Wisdom saving throw or take 2d8 psychical damage or half on a successful roll.

Level 15: Total Wrong-doing

When you enter 15th level gain access to the following class features:

Woe. Your embarrassment effect it's dealing now 3d8 damage.

Sound of Madness. You gain access to a Madness spell, which is always prepared.

Total target. Your hunter's mark is dealing now 3d6 damage.

Power word: outsmart. You can now spend trickery point to make the following effect: As a reaction make a spell attack roll of DC 10+spell level. On a success, the creature's spell, which you can see is redirected and centred on themself.

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