Warlock
Base Class: Warlock

Your patron is a god of disease, corruption, or unchecked biological evolution—an entity that views flesh not as sacred, but as a canvas for its will. Whether you were chosen as a vessel or made a desperate pact, you now carry a gift that festers within you: a living infection that grows, mutates, and empowers you. This divine plague is not just a burden; it is a tool, one that reshapes both your body and your destiny.

Through you, your patron spreads its influence. Your magic rots away the weak, twists the flesh of the unworthy, and ensures the will of your divine infector takes root in the world. Those who stand against you do not simply die—they decay, their bodies unraveling into something… new.

Expanded Spell List

The Undying lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Undying Expanded Spells
Spell Level Spells
1st inflict wounds, ray of sickness
2nd blindness/deafness, silence
3rd vampiric touch, bestow curse
4th blight, phantasmal killer
5th contagion, Cloudkill

Blessing of the Carrier

At 3rd level, your body adapts to its unnatural condition. You gain resistance to poison damage and advantage on saving throws against disease. Additionally, when you deal necrotic or poison damage with a spell or attack, you can reroll a damage die and use the higher result.

Pathogen's Touch

At 6th level, your patron’s blessing manifests more aggressively. When you hit a creature with a melee weapon attack or a Warlock cantrip, you can force them to make a Constitution saving throw. On a failure, they are poisoned for one minute. While poisoned in this way, they also take additional necrotic damage equal to your Charisma modifier at the start of each of their turns.

You can use this feature a number of times equal to your proficiency bonus per long rest.

Viral Resilience

At 10th level, your body adapts to incoming harm. When you take damage of a type other than psychic or radiant, you can use your reaction to gain resistance to that damage type for one minute. Additionally, if you are afflicted with a condition (such as blinded, paralyzed, or stunned), you can choose to end the effect early by taking necrotic damage equal to your Warlock level.

Once you use this feature, you must finish a long rest before using it again.

Plaguebringer’s Ascendance

At 14th level, you become an extension of your patron’s divine affliction. As an action, you can release the infection inside you, transforming into a monstrous, plague-ridden harbinger for one minute. While in this form, you gain the following benefits:

  • You are immune to poison and necrotic damage, as well as the poisoned condition.
  • When a creature hits you with a melee attack, they must make a Constitution saving throw or become poisoned for one minute.
  • When you cast a Warlock spell that deals necrotic or poison damage, you can treat any creature that would normally be immune to those damage types as merely resistant instead.

Once you use this feature, you can’t do so again until you finish a long rest.

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