Rogue
Base Class: Rogue

A Soulknife strikes with the mind, cutting through barriers both physical and psychic. These Rogues discover psionic power within themselves and channel it to do their roguish work. As a Soulknife, your psionic abilities might have haunted you since childhood, revealing their full potential only as you experienced the stress of adventure. Or you might have sought out an order of psychic adepts and spent years learning how to manifest your power.

//NOTE: EXTREMELY SCUFFED. NEEDS MORE WORK.

Level 3: Psionic Power

You have a collection of dice that represent your Psionic power, starting as four d6's that increase in size and number with your Rogue level. These dice fuel your psionic abilities, and are referred here to as 1dP. You regain one die when you finish a Short Rest, and all your Psionic dice when you finish a Long Rest.

Psi-Bolstered Knack: When you fail an ability check in which you have Proficiency, you can add 1dP to the roll. The die is only consumed if the modified roll is a success.

Psychic Whispers: As a Magic action, you can establish telepathic communication between yourself and others. Choose a number of creatures you can see, up to your Proficiency Bonus - you can communicate telepathically with them for 1dP hours (they can communicate only with you, not each other). The die is not consumed the first time you use this ability after a Long Rest.

 

 

 

Level 3: Psychic Blades

When making an Attack, you can use a Psychic Blade manifested in your free hand instead of another weapon. The Psychic Blade is a Simple Melee weapon with the Finesse and Thrown (60/120) properties. It has the Vex Mastery property, which you can always use.

The blade does 1d6 + STR/DEX Psychic damage, vanishes immediately after doing damage, and never leaves any physical mark.

If you have a second free hand, you can take a Bonus Action to conjure another Psychic Blade in that hand, and attack with it. The damage die for this second attack is 1d4 instead of 1d6.

Level 9: Soul Blades

You can use the following properties with your Psionic Dice:

Homing Strikes: When you miss with an attack roll using  your Psychic Blades, you can add 1dP to the roll. The Psionic Die is only expended if the new roll hits.

Psychic Teleportation: As a Bonus Action, you can throw one of your Psychic Blades, up to (1dP × 10)ft away. You teleport to space the blade lands in.

 

Level 13: Psychic Veil

You can weave a veil of psychic static to mask yourself. As a Magic Action, you can give yourself the Invisible condition for 1 hour. The condition ends early if you deal damage to a creature, force a creature to make a saving throw, or choose to end it (no action required).

You can use this feature once per Long Rest, and you can expend one Psionic Die to restore your use of it.

Level 17: Rend Mind

You can sweep your Psychic Blades through a creature's mind. When you land a Sneak Attack on a creature with your Psychic Blades, you can force the target to make a Wisdom Saving Throw (DC 8 + DEX + Prof), stunning them on a fail.

The stun lasts for 1 minute, and the affected creature can repeat the save on each of its turns, ending the effect early on a success.

You can use this feature once per Long Rest, or restore your use for it by expending 3 Psionic Dice.

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