Base Class: Rogue
Rogues who follow the Rift Walker archetype have unlocked the ability to step into a pocket dimension, a parallel space resembling a distorted reflection of reality only shown in black and white blurs. This mirror world allows them to move unseen, strike from impossible angles, and escape even the deadliest situations. A fractured soul, these rogues walk between dimensions, neither fully here nor fully gone.
Rift walker
Out of Combat Use:
You can now step into your Rift Realm outside of combat for up to 20 minutes by expending a use of Rift Step.
While inside, you are invisible and silent to creatures in the material world, but cannot interact with objects.
You can see creatures as ghostly distortions through walls up to 30 feet away.
You can exit the Rift Realm at any time, reappearing in an unoccupied space equivalent to where you would be sanding in the material world
Rift Repositioning
Out of Combat Use: Dimensional Passage
You can now spend up to 30 Minutes in Rift Step outside of combat.
You can now phase through solid objects.
As an action, you can pass through up to 10 feet of solid material, reappearing on the other side.
If the material is magically warded, you must make a Dexterity (Acrobatics) check against the spell’s DC to pass through successfully.
Rift residue
The mirror realm tries to leave with you, leaving some rift residue on you and your weapons, this can cause extreme pain to whom the weapon is affecting.
Attacking after exiting your mirror realm leaves some residue on you and your times, causing more pain to the target affected by an attack by leaving rift residue in their wound.
Dimensional Hunter
- Rift Phase: You can now use Rift Step as a reaction when you are targeted by an attack, causing the attack to automatically miss unless it is force or psychic damage.
- Unstable Rift: When you hit an enemy with Sneak Attack, you can phase-lock them, causing them to make a Wisdom saving throw (DC 15) On a failure:
- They are pushed into your Rift until the end of their next turn.
- While inside, they are blind, but take double damage from your next attack.
- You can use this feature once per short or long rest.
-
- Void Predator: While inside your Rift Realm, you can now see and attack creatures in the material world as if you were still there.
- When you hit with Sneak Attack from within the Rift, you deal an additional 2d6 force damage.
Out of Combat Use:
- As an action, you can pull an object or creature no larger than you into your Rift Realm for up to 30 minutes.
- The creature is temporarily blinded while inside but reappears where it is in the mirror realm equal where it would be in the real world when the effect ends.
- If used on an unwilling creature, they must make a Wisdom saving throw to resist.
Rift Mastery
-
Master of the Rift: You can now use Rift Step whenever you want without using an action or bonus action.
-
Reality Shatter: “show them the truth of the world between” When you use Reality shatter you cause an enemy to hallucinate seeing the “truth of one’s soul” giving them disadvantage on attack rolls and you advantage on attack rolls again them
-
You can use Reality Shatter once per long rest.
-
Singularity Rift (Once per Long Rest):
As an action, you tear open a rift in reality at a point you can see within 45 feet. The rift remains open for 1 minute and has the following effects:- Enemies within 30 feet must make a Strength saving throw (DC 8 + Prof + Dex mod) or be pulled into the Rift Realm for the duration and blinded for 3 turns.
- Each turn, you can use a bonus action to cause all creatures inside to take 4d6 force damage.
- You can choose who is affected, allowing allies to move freely.
- You can collapse the rift early as a reaction, dealing an additional 6d6 force damage to all enemies inside as they are violently expelled.
Rift Tyrant
While inside the mirror realm, only you can move freely, phase through walls
This allows you to disappear entirely from the world, only returning when you choose.
Out of combat use:
you can have 3 willing creatures in your mirror realm.
time is distorted inside the mirror realm, allowing you to use your time more efficiently.
there is no limit on how long you can stay in the mirror realm, you have mastered this dimension, you are the soul owner of this plain.
you are able to enter and exit as you please.
-
View User Profile
-
Send Message
Posted Mar 16, 2025You keep saying outside of combat, but you never gave a in combat time limit to the abilities