Warlock
Base Class: Warlock

Across the infinite multiverse, power can be found in the most unlikely of places.
While some barter strength from gods and demons, yours comes from a source even more incredible: yourself, across time.

Your patron is you from the future; a future of hope, warmth, and light that shines back to the present and illuminates a path forward. The magic of you in a place beyond the now echoes across decades, bringing hazy visions of events yet to come, fragments of power you will one day possess, and faith in a future worth fighting for.

 

 

This subclass was created by DNDShorts for the Campaign Against Living Miserably, a UK based suicide prevention charity.

Level 3: Hope

When you roll a natural 1 on a D20 test, you gain Heroic Inspiration if you don't already have it.

You can use this feature once per Long Rest

In addition, you gain Heroic Inspiration whenever you finish a Short or Long Rest.

Level 3: Future Self Spells

The power of your future self spirals across time, vitalizing your present self with magic. When you reach a Warlock level specified in the Future Self Spells table, you thereafter always have the listed spells prepared.

Future Self Spells
Warlock Level Spells
3 Bless, Calm Emotions, Guidance, Protection from Evil and Good, Spiritual Weapon
5 Clairvoyance, Haste
7 Death Ward, Otiluke's Resilient Sphere
9 Scrying, Telekinesis

Level 3: Guiding Memory

When you cast a spell that requires concentration from your Future Self Spells table, you can choose to focus your arcane energies on deepening the connection between the present and the future. Doing so gives you a hazy glimpse into the memory of your future self, aiding you in avoiding harm. For as long as you are concentrating on that spell, you have advantage on Dexterity saving throws, and attack rolls made against you have disadvantage.

Once you use this feature, you cannot do so until you finish a short or long rest.

Level 6: Not Today

In moments of catastrophe, you are fortified with the vitality of your future self.

When you are reduced to 0 Hit Points but not killed outright you can drop to | Hit Point instead, you regain a number of Hit Points equal to two times your Warlock level, and you gain a bonus to AC and saving throws equal to your Charisma modifier until the end of this turn. Once you use this feature, you can't do so again until you finish a Long Rest.

Level 10: Future Visions

You receive a bolt of memory from your future self, granting you a split-second insight into
events about to unfold. When a creature you can see within 30 feet of you succeeds on an attack roll or ability check, or fails a D20 test, you can use your reaction to reroll the d20. The creature must use the new result.

You can use this feature a number of times equal to your Charisma modifier, regaining all expended uses upon finishing a Long Rest.

Level 14: All Of Me

At the start of your turn, you can channel your arcane power into a shining instant of temporal unity. Echoes of yourself across all of the time you've been alive - from a child, to your current self, and into the future - converge into a single moment. You are more than the present you.

This turn, you can take one additional action. In addition, you can cast one leveled Warlock spell this turn without expending a spell slot.

Once you use this feature, you gain a point of exhaustion, and you cannot use it again until you finish a Long Rest.

Previous Versions

Name Date Modified Views Adds Version Actions
12/17/2024 10:16:45 PM
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12/17/2024 10:33:49 PM
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2/9/2025 12:13:50 PM
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