Rogue
Base Class: Rogue

The Shinobi is a master of stealth, speed, and precision. Trained in secretive arts, they specialize in assassination, infiltration, and evasion. With deadly grace, they strike quickly and disappear just as fast, using their surroundings to their advantage. Agile and versatile, Shinobi move through enemies without being seen, applying swift, calculated strikes that leave no trace. Whether operating in the shadows or on the front lines, a Shinobi's presence is felt only when it's too late

3rd Level: Kunai & Kodach

  • You gain proficiency with longswords, and they gain the Finesse property for you.
  • Drawing weapons requires no action.
  • When you hit a creature with a finesse or thrown weapon, you may make a melee weapon attack as a bonus action.
  • When you attack with a finesse melee weapon, you can apply Sneak Attack without needing advantage, as long as no disadvantage is imposed on the attack.
  • You can throw a light thrown weapon at long range (up to 60 feet) without disadvantage.

Kunai (Thrown, Finesse, Light, 1d4 piercing)

3rd Level: Ghost Step

  • When you take the Disengage action, you ignore difficult terrain and can move through the spaces of hostile creatures until the end of your turn.
  • If you hit a creature with an attack, you can use Disengage as a bonus action.

Additionally, when you stand from prone, it does not cost movement


 

9th Level: Shadow Execution

  • You can attempt to Hide when only lightly obscured.
  • If you are Hidden when you move adjacent to a creature, you remain unseen until your first attack is resolved.
  • When you hit a creature that hasn’t taken a turn in combat yet, your Sneak Attack dice become d8s instead of d6s.

 

13th Level: Movements Unbound

  • You gain a climbing speed and swimming speed equal to your walking speed.
  • Your jump distances increase by a number of feet equal to half your Rogue level.
  • When you fall, you can glide, moving 2 feet horizontally for every 1 foot you descend. You reduce falling damage by 5 × your Rogue level.
  • You ignore movement penalties from nonmagical terrain effects

17th Level: Master Shinobi

  • Shinobi’s Sense: You gain advantage on initiative rolls and you cannot be surprised.
  • Kunai Mastery: When you hit a creature with a thrown weapon, the next attack roll against that creature has advantage until the end of your turn.
  • Ashi Sabaki: When you take the Disengage action, you automatically end the grappled and restrained conditions on yourself.
  • Shi no Ichigeki: If you hit a creature before it has taken a turn in combat, your Sneak Attack dice become d10s instead of d6s.

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2/9/2025 12:46:19 PM
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