Base Class: Barbarian
Ravagers confuse and outmaneuver their opponents with a whirlwind of attacks. They throw out a barrage of wild swings, not concerned with what hits or misses. Barbarians that follow the Path of the Ravager wield lighter weapons in favor of faster attacks, directly opposed to the usual great weapons most barbarians heave around.
Light Weapon Warrior
Starting at level 3, you begin to hone your proficiency with light weapons. You adopt one of two particular styles of light weapon fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
In addition, after you use your bonus action to enter a rage, you may make a melee attack with a one-handed weapon against a creature within 5 feet of you as a part of the same action.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Unending Strikes
Beginning at 6th level, you gain the following benefits:
- If you take the Disengage or Dodge actions on your turn, you may make an attack with a light weapon as a bonus action.
- When an enemy hits you with a melee weapon attack, you may make an opportunity attack against them with a light weapon as a reaction.
- After you make an opportunity attack with a light weapon, you may move up to half of your movement speed. This movement does not provoke attacks of opportunity.
Unstoppable Onslaught
Starting at level 10, you can push your body to its limits in pursuit of your enemies. While you are raging, your movement speed is unaffected by difficult terrain, and you have advantage on saving throws against Spells and other magical effects that would reduce your speed or cause you to be Paralyzed or Restrained.
Master of the Fray
Starting at 14th level, your brute strength and wild combat style make you a formidable hurricane on the battlefield. You can treat weapons without the Heavy or Two-Handed properties as Light weapons.
In addition, If you take the Attack action on your turn and have advantage on an attack roll against one of the targets, you can forgo the advantage for that roll to make an additional attack with a light weapon against that target, as part of the same action. You can do so no more than once per turn.
Previous Versions
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8/21/2019 3:11:04 AM
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