Bard
Base Class: Bard

Pick your cards, make your bets.

Bards from the College of Cards see life as a series of chances, and that each action taken is another roll of the dice or spin of the wheel. Bards of this college excell at playing the hand they're given, and use their bardic inspiration to shift the odds in their favor.

Level 3: Play The Game

3rd-level College of Cards feature

You gain proficiency with three gaming sets of your choice. Additionally, you and any allies that have your Bardic Inspiration score a critical hit on a roll of a 19-20.

Level 3: All In

3rd-level College of Cards feature

Once on each of your turns, when you make an attack roll, ability check, or saving throw, you can choose to roll a d6:

  • 1-3. You have disadvantage on the roll.
  • 4-6. You have advantage on the roll.

Level 6: Counting Cards

6th-level College of Cards feature

When you or another creature rolls your Bardic Inspiration dice, they can roll it twice and take the higher result.

Double or Nothing

6th-level College of Cards feature

Once on each of your turns, when you hit with a spell, weapon, or unarmed attack, you can choose to roll a d6. On an even number, the damage you deal is doubled. On an odd number, the damage you deal is reduced to 0.

Level 14: Jackpot

14th-level College of Cards feature

When you make a D20 Test you can choose to treat the roll as a 20.

Once you use this feature, you can’t use it again until you finish a Long Rest unless you or an ally within 60 feet roll a 1 on a D20 Test, which restores your use of it.

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