Base Class: Ranger
Harness the unmatched power of the sun
Sunlight is both a weapon and a guide, and Dawn Walkers tread in its golden path. They wield the radiance of dawn to cleanse darkness and bolster allies, embodying the resilience and brilliance of the morning sun.
Level 3: Dawn Walker Spells
3rd-level Dawn Walker feature
When you reach a Ranger level specified in the Dawn Walker Spells table, you thereafter always have the listed spells prepared.
| Ranger Level | Spell |
|---|---|
| 3 | Faerie Fire |
| 5 | Scorching Ray |
| 9 | Daylight |
| 13 | Fire Shield |
| 17 | Flame Strike |
Additionally, you know the Light cantrip.
Level 3: Solar Strikes
3rd-level Dawn Walker feature
You can augment your weapon strikes with solar magic. When you hit a creature with a weapon, you can deal an extra 1d4 Radiant damage to the target, which can take this extra damage only once per turn. The extra damage increases to 1d6 when you reach Ranger level 11 and 1d8 when you reach Ranger level 17.
This damage die is doubled against targets affected by Hunter's Mark.
Level 7: Radiant Embodiment
7th-level Dawn Walker feature
You gain resistance to fire and radiant damage. Whenever you create light using a ranger spell or class ability, that light is sunlight.
Level 11: Dawn's Rejuvenation
11th-level Dawn Walker feature
When you cast a spell that restores hit points, you can cause yourself and one creature of your choice within 30 feet to regain hit points equal to your Wisdom modifier (minimum of 1).
Additionally, when you finish a short rest, you and a number of creatures equal to your Wisdom modifier (minimum of 1) regain hit points equal to your ranger level.
Level 15: Avatar of the Sun
15th-level Dawn Walker feature
You can expend a 5th level spell slot to shine an aura sunlight in a 15 foot emanation as an action, and any magical darkness that comes into contact with this aura is dispelled. You and all allied creatures within the aura have enhanced vitality, as if you were under the effects of the beacon of hope spell. You can end this aura any time as a bonus action, and it ends automatically after 10 minutes.
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