Base Class: Cleric
The Love Domain focuses on the emotions and passions of others. Clerics who serve a deity of Love are often misunderstood, as their ability to play with emotions causes suspicion. However, service to a Love deity is not about compulsion or manipulation - it is about the power of love for another, whether a person or a creature.
While a Cleric of Love can manipulate others, their focus is on empowering and supporting loved ones. The power of Love is that it can cause a person to do impossible things in order to protect who or what they love. This domain often is associated with gods of beauty, home and hearth deities, or gods of marriage and fertility. Those who follow these gods often give their hearts easily, but they can also be susceptible to jealousy and retribution when wronged.
Level 3: Love Domain Spells
Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Love Domain Spells table, you thereafter always have the listed spells prepared.
| Cleric Level | Prepared Spells |
|---|---|
| 3 | Animal Friendship, Charm Person Heroism, Warding Bond |
| 5 | Beacon of Hope, Summon Fey |
| 7 | Charm Monster, Freedom of Movement |
| 9 | Dream, Skill Empowerment |
Level 3: Radiant Visage
As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to emit a wave of longing in a 30-foot Emanation originating from yourself. Your allies in the area who are Charmed are automatically freed from that condition. Additionally, each creature of your choice in that area must make a Charisma saving throw, taking Psychic damage equal to 2d10 plus your Cleric level on a failed save or half as much damage on a successful one.
Level 3: Lover of Love
As a Magic action, you can make a DC10 Wisdom (Insight) check to comprehend the romantic and social bonds between anyone and everyone in your presence. This effect lasts for 10 minutes per your Cleric level. If you use knowledge of these bonds in conversation, you gain Advantage on any Charisma based checks while the effect is active.
Level 6: Strength of the Heart
When a creature that you can see within 30 feet of yourself makes an attack roll, you can take a Reaction to give the target of the attack Resistance to that type of damage. This Resistance lasts until the end of their next turn. If they already have resistance to that type of damage, they instead receive 2d6 temporary hit points.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a Short or Long Rest.
Level 17: Unbreakable Bonds
As a Magic action, you cause yourself to emit an aura of sunlight that lasts for 1 minute or until you dismiss it (no action required). All allies within 60 feet of you share damage with each other as if under the effects of a Warding Bond, and receive a +1 to Armor Class while within range.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
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