Base Class: Barbarian
Level 3: Giants Bulk
While raging you can choose to increase your size by one creature size. Granting the same effects as the Enlarge feature of the Enlarge/Reduce Spell
You can use this feature equal to your proficiency bonus
Level 3: Choose your Rune:
Choose your Rune from the below and gain the following benefits, You also gain the Giant Language proficiency
- Hill: Proficiency with improvised Melee weapons, Melee Weapons deal an additional 1d10 bludgeoning damage Eating food gains 10 Temp HP per item of food (Can not exceed maximum HP, Resets at long rest)
- Stone: Proficiency with improvised Ranged Weapons, Range Weapons deal an additional 1d10 bludgeoning damage, +2 to AC
- Frost: Resistance to Cold Damage, Weapons deal an additional 1D10 Cold Damage and 1D10 bludgeoning damage
- Fire: Resistance to Fire Damage, Weapons deal and additional 1D10 Fire Damage, Gain 2 additional Weapon Masteries
- Cloud: Proficiency in 2 Charisma based skills, Weapons deal additional 1D10 piercing Damage. Can cast the Gaseous Form spell once per long rest
- Storm: Resistance to Lightning Damage, Weapons deal 1d10 Lightning Damage. Gains a fly speed equal to movement speed
Level 6 Giants Tremor: You take Half damage from falling (1/4 if Raging). When you hit the ground a shock wave is sent out in a 10 ft radius centered on you and any creature in that radius makes a Dex save (DC is 10 + 1 for every 5 feet you fell) They take the full unreduced amount of damage you would take from your fall. Half on a save
Giants Bulwark: Once per round you may use your reaction to impose disadvantage on a enemy attack that is targeting a creature within your weapons reach that is not yourself
Giants Stride: Your Movement speed is increased by 10 ft and you can take 1 creature of your size or 2 creatures of sizes smaller than yours at no penalty. If a Creature is unwilling to be moved like his a competing strength check takes place.
Level 10 Improved Bulk:
You can use this feature to increase your creature size by two sizes granting double the effect of the Enlarge/Reduce Spell
You can use this equal to your proficiency bonus
Level 10 Improved Rune:
Hill -
Melee Weapons deal an additional 1d10 bludgeoning damage Eating food gains 10 Temp HP per item of food (up to Double maximum HP, Resets at long rest)
Can Cast the Hero's Feast Spell once per long rest - This will give you maximum temporary hit points, other creatures suffer the normal effects of the Heros feast
Stone -
Range Weapons deal an additional 1d10 bludgeoning damage
Resistance to Bludgeoning damage while not raging (Improves to 1/4 while raging)
Additional +1 to AC
Can cast the Dream spell once per day
While asleep you can cast the Scry spell once per day
Frost -
Resistance to Cold Damage improved
Weapons deal an additional 1D10 Cold Damage and 1D10 bludgeoning damage
Can cast the Control Weather spell once per long rest
Can cast Cone of Cold at 6th level once per long rest
Fire -
Resistance to Fire Damage improved
Weapons deal and additional 1D10 Fire Damage
Gain 2 additional Weapon Masteries
Can cast Fire Shield once per long Rest
Can cast Fireball at 6th level once per long rest - Spell save DC is 8+CON+Prof
Cloud -
Expertise in 2 Charisma based skills
Weapons deal additional 1D10 piercing Damage
Can cast the following spells once per long rest- Spell Save casting modifier is CON, Spell Save DC is 8+CON+Prof
Bigby's Hand
Blur
Cloud Kill
Conjure Fey
Storm -
Resistance to Lightning Damage Improved
Weapons deal 1d10 Lightning Damage
Gains a fly speed equal to double movement speed
Can cast the following spells once per long rest - Spell casting modifier is CON, Spell Save DC is 8+CON+Prof
Call Lightning
Chain Lightning
Level 14: Additional Rune
Pick a secondary rune from the Level 3 table and gain the full effects of both runes
Level 14: Elemental Force
Any spell that has been granted to you by this class can be cast while raging
Any spell that has been granted to you by this class deal max Damage
Choose one of the damage types that you are resistant to, until your rage ends you are immune to this type of damage
Level 3: Giant Rune
- Hill: Proficiency with improvised Melee weapons, Melee Weapons deal an additional 1d10 bludgeoning damage Eating food gains 10 Temp HP per item of food (Can not exceed maximum HP, Resets at long rest)
- Stone: Proficiency with improvised Ranged Weapons, Range Weapons deal an additional 1d10 bludgeoning damage, +2 to AC
- Frost: Resistance to Cold Damage, Weapons deal an additional 1D10 Cold Damage and 1D10 bludgeoning damage
- Fire: Resistance to Fire Damage, Weapons deal and additional 1D10 Fire Damage, Gain 2 additional Weapon Masteries
- Cloud: Proficiency in 2 Charisma based skills, Weapons deal additional 1D10 piercing Damage. Can cast the Gaseous Form spell once per long rest
- Storm: Resistance to Lightning Damage, Weapons deal 1d10 Lightning Damage. Gains a fly speed equal to movement speed
Cloud
Proficiency in 2 Charisma based skills, Weapons deal additional 1D10 piercing Damage. Can cast the Gaseous Form spell once per long rest
Fire
Resistance to Fire Damage, Weapons deal and additional 1D10 Fire Damage, Gain 2 additional Weapon Masteries
Frost
Resistance to Cold Damage, Weapons deal an additional 1D10 Cold Damage and 1D10 bludgeoning damage
Hill
Proficiency with improvised Melee weapons, Melee Weapons deal an additional 1d10 bludgeoning damage Eating food gains 10 Temp HP per item of food (Can not exceed maximum HP, Resets at long rest)
Stone
Proficiency with improvised Ranged Weapons, Range Weapons deal an additional 1d10 bludgeoning damage, +2 to AC
Storm
Resistance to Lightning Damage, Weapons deal 1d10 Lightning Damage. Gains a fly speed equal to movement speed
Giants Tactics
Level 6: Giants Tactics
You gain the following
You take Half damage from falling (1/4 if Raging). When you hit the ground a shock wave is sent out in a 10 ft radius centered on you and any creature in that radius makes a Dex save (DC is 10 + 1 for every 5 feet you fell) They take the full unreduced amount of damage you would take from your fall. Half on a save
Once per round you may use your reaction to impose disadvantage on a enemy attack that is targeting a creature within your weapons reach that is not yourself
Your Movement speed is increased by 10 ft and you can take 1 creature of your size or 2 creatures of sizes smaller than yours at no penalty. If a Creature is unwilling to be moved like his a competing strength check takes place.
Level 10: Level 10 Improved Rune:
Hill -
Melee Weapons deal an additional 1d10 bludgeoning damage Eating food gains 10 Temp HP per item of food (up to Double maximum HP, Resets at long rest)
Can Cast the Hero's Feast Spell once per long rest - This will give you maximum temporary hit points, other creatures suffer the normal effects of the Heros feast
Stone -
Range Weapons deal an additional 1d10 bludgeoning damage
Resistance to Bludgeoning damage while not raging (Improves to 1/4 while raging)
Additional +1 to AC
Can cast the Dream spell once per day
While asleep you can cast the Scry spell once per day
Frost -
Resistance to Cold Damage improved
Weapons deal an additional 1D10 Cold Damage and 1D10 bludgeoning damage
Can cast the Control Weather spell once per long rest
Can cast Cone of Cold at 6th level once per long rest
Fire -
Resistance to Fire Damage improved
Weapons deal and additional 1D10 Fire Damage
Gain 2 additional Weapon Masteries
Can cast Fire Shield once per long Rest
Can cast Fireball at 6th level once per long rest - Spell save DC is 8+CON+Prof
Cloud -
Expertise in 2 Charisma based skills
Weapons deal additional 1D10 piercing Damage
Can cast the following spells once per long rest- Spell Save casting modifier is CON, Spell Save DC is 8+CON+Prof
Bigby's Hand
Blur
Cloud Kill
Conjure Fey
Storm -
Resistance to Lightning Damage Improved
Weapons deal 1d10 Lightning Damage
Gains a fly speed equal to double movement speed
Can cast the following spells once per long rest - Spell casting modifier is CON, Spell Save DC is 8+CON+Prof
Call Lightning
Chain Lightning
Improved Cloud Rune
Expertise in 2 Charisma based skills
Weapons deal additional 1D10 piercing Damage
Can cast the following spells once per long rest- Spell Save casting modifier is CON, Spell Save DC is 8+CON+Prof
Bigby's Hand
Blur
Cloud Kill
Conjure Fey
Improved Fire Giant Rune
Resistance to Fire Damage improved
Weapons deal and additional 1D10 Fire Damage
Gain 2 additional Weapon Masteries
Can cast Fire Shield once per long Rest
Can cast Fireball at 6th level once per long rest - Spell save DC is 8+CON+Prof
Improved Frost Giant Rune
Resistance to Cold Damage improved
Weapons deal an additional 1D10 Cold Damage and 1D10 bludgeoning damage
Can cast the Control Weather spell once per long rest
Can cast Cone of Cold at 6th level once per long rest
Improved Hill Rune
Melee Weapons deal an additional 1d10 bludgeoning damage Eating food gains 10 Temp HP per item of food (up to Double maximum HP, Resets at long rest)
Can Cast the Hero's Feast Spell once per long rest - This will give you maximum temporary hit points, other creatures suffer the normal effects of the Heros feast
Improved Stone Giant
Range Weapons deal an additional 1d10 bludgeoning damage
Resistance to Bludgeoning damage while not raging (Improves to 1/4 while raging)
Additional +1 to AC
Can cast the Dream spell once per day
While asleep you can cast the Scry spell once per day
Improved Storm Giant Rune
Resistance to Lightning Damage Improved
Weapons deal 1d10 Lightning Damage
Gains a fly speed equal to double movement speed
Can cast the following spells once per long rest - Spell casting modifier is CON, Spell Save DC is 8+CON+Prof
Call Lightning
Chain Lightning
Level 14: Additional Rune
Pick a secondary rune from the Level 3 table and gain the full effects of both runes
Level 3: Giants Bulk
Level 3 Giants Bulk:
While raging you can choose to increase your size by one creature size. Granting the same effects as the Enlarge feature of the Enlarge/Reduce Spell
You can use this feature equal to your proficiency bonus
Level 14: Elemental Force
Level 14: Elemental Force
Any spell that has been granted to you by this class can be cast while raging
Any spell that has been granted to you by this class deal max Damage
Choose one of the damage types that you are resistant to, until your rage ends you are immune to this type of damage
Improved Bulk
Level 10: Improved Bulk
You can use this feature to increase your creature size by two sizes granting double the effect of the Enlarge/Reduce Spell
You can use this equal to your proficiency bonus
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