Paladin
Base Class: Paladin

The tenets of the Oath of Protection are simple, and the Paladins who walk this path equally so; it is the duty of the strong to protect the weak. This oath emphasizes the importance of the preservation of life. Oath of Protection Paladins make shields of themselves, bulwarks against the darkness set to shelter the innocent. 

Responsibility. The blessing of power and talent is not to be taken lightly. You have a duty to hone yourself for the benefit of those not so gifted.

Comradery. Seek friendship. Through our bonds we are made strong.

Compassion. Every creature struggles in it's own way. Kindness is another means of preventing harm. Look to those small acts of kindness that help stave off the dark. Do only the harm that is necessary.

Self-Sacrifice. Be the shield. Stand between the evil and the innocent. Do not allow the strong to prey upon the weak. Do not throw away your life recklessly, but the heroic sacrifice that saves many lives is the highest ideal.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Blinding Shield. As an action, you can shield up to two creatures (except yourself) within 30 ft. with radiance. Until the start of your next turn, all attacks against the targets are made with disadvantage.

Protect the Weak. As an action, you guard an ally with your spirit. Choose one creature in 10ft of you other than yourself. For 1 minute all attacks made against them strike you instead (using your ac). This effect ends early if you are more than 10ft apart at the end of any of your turns, hit 0 hp, or fall unconscious.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Protection Spells

Aura of Preservation

Starting at 7th level, you constantly emanate an aura while you're not incapacitated. The aura extends 10 feet from you in every direction. Non-magical damage taken by all friendly creatures within the aura is reduced by an amount equal to your Charisma modifier (minimum 1).

At 18th level the range of this aura increases to 30ft.

Protector's Intervention

Starting at 15th level, when you see an enemy make a successful attack against a creature within 60ft of you, you may use your reaction to teleport within 5ft of the creature and become the new target for the attack. If your AC exceeds the attack roll you may attempt to shove the attacker. You can use this once per short rest.

Avatar of Hope

At 20th level, you have become a beacon to those in need of protecting

Allies gain 10ft extra movement when moving towards you

Friendly creatures within 10ft of you may spend 1 hit dice at the end of each of their turns

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