Ranger
Base Class: Ranger

Burning metals grants Mistborn a variety of powers. From suppressing and amplifying emotions to enhancing their senses and physicality. 

Mistborn Additional Spells

3rd: Cause Fear

5th: Calm Emotions

9th: Nondetection

13th: Freedom of Movement

17th: Animate Objects

Flare Pewter

Starting at 3rd level once on each of your turns, you can flare pewter to aid you in combat in one of the following ways.

Your movement this turn is not affected by nonmagical difficult terrain. 

You deal an extra 1d6 slashing damage on one attack you make this turn.

Your movement this turn is increased by 5 feet.

Tin Eye

At 3rd level, You gain dark vision out to a range of 30, if you already have dark vision its range is increased by 30 feet.

Mist Shadow

At 7th level, If you move at least 5 feet, mist trails you like an afterimage obscuring your exact position. Until the start of your next turn, the first attack made against you is made with disadvantage.

Pewter Drag

At 11th level, you can burn pewter in a prolonged manner. As a bonus action, you can start to Pewter Drag this effect lasts for 1 minute, until you die or end this feature with a bonus action. While in this state you increase the benefits you gained from the Flare Pewter feature furthermore you can also choose 2 of the benefits on each of your turns instead of one. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

In addition to your movement ignoring nonmagical difficult terrain, it also doesn't provoke opportunity attacks. 

You deal an extra 1d8 slashing damage on one attack you make each turn.

Your movement is increased by 10 feet.

Burn Duralumin

At 15th level, As part of the bonus action you use to activate Pewter Drag, you can also burn Duralimin. If you do so you gain the benefits of the Haste spell with a duration of 1 round. The spell still requires concentration and will break the concentration of any spell you have active at the time you activate this feature. Once you use this feature, you can't use it again until you finish a long rest.

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