Warlock
Base Class: Warlock

Born on a fateful meeting between mortal and a shining metallic dragon, a promise was made to shine the light of good in the world. Warlocks of Metallic dragons are often confused with Paladins, they are chosen and given power in order to right the wrong of the world and protect the innocent. Metallic Dragons being lawful good creatures, they use their warlocks for the benefit of the mortal plane, and at times, to eliminate the rot that is the chromatic dragons. 

 

Warlocks of Metallic dragons typically take the role of a warrior, fighting on the front lines of conflicts, leading the charge as a charismatic knight that also wields the powerful magic of a dragon.

 

Examples of patrons include Metallic Dragons (i.e Silver, gold, brass) or more specific legendary dragons such as Bahamut. 

Level 3: Dragon Knight

Gain additional proficiencies with Martial weapons, medium armor, and shields

Level 3: Metallic Dragon Spells

The magic of your patron ensures you always have certain spells prepared. Whenever you reach a warlock specified in the Metallic Dragon Spells table, you always have those spells prepared.

Level 3: Draconic Boon

Your pact with a metallic dragon has given you elemental powers similar to that of a dragon. When you first choose this subclass, select a damage type (Fire, Cold, Lightning, Acid, Poison), this is your Draconic Damage type. Whenever you deal damage using the attack or magic actions, you can choose to change the type of damage to your Draconic Damage type instead.

Additionally, you always have the spell Dragons Breath prepared, and can cast it once per short rest without expending a spell slot, but it must be with your Draconic Damage type. 

 

Acid

Acid Damage

Cold

Deal Cold Damage

Fire

Fire Damage

Lightning

Lightning Damage

Poison

Poison Damage

Level 6: Dragon Warrior

Your Weapon and Spell attacks deal 1d6 extra damage to the target. The damage type is your selected Elemental type.  

When you reduce a targets HP to 0 who was the target of a spell or weapon attack you make, you regain Hit points equal to the total amount of damage of your Elemental damage type you dealt to that creature this attack. 

Draconic Scale Armor

Your bond with your Draconic patron has strengthened your resolve. You gain resistance to your chosen draconic damage type. You also have advantage on saving throws against being Charmed or Frightened. 

 Additionally, while you have Medium Armor Equipped, you gain an additional +2 to Armor Class. If you instead have Heavy Armor Equipped, it is +3 instead. 

Dragon Knight

Your Damage die from "Dragon Warrior" Increases from 1d6 to 1d10. 

You gain a Flying Speed equal to your Walking Speed. 

Creatures of your choice within 15 feet of you gain Advantage on Saving throws against the Charmed or Frightened conditions. 

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