Ranger
Base Class: Ranger

Burning metals grants Mistborn a variety of powers. From suppressing and amplifying emotions to enhancing their senses and physicality.

Level 3: Mistborn Spells

3rd: Cause Fear

5th: Calm Emotions

9th: Nondetection

13th: Compulsion

17th: Animate Objects

Level 3: Flare Pewter

Once on each of your turns, you can flare pewter to aid you in combat in one of the following ways.

You have advantage when attempting to grapple or pin down another creature.

You deal an extra 1d6 slashing damage on one attack you make this turn.

Your movement this turn is increased by 5 feet.

Level 3: Tin Eye

You gain dark vision out to a range of 30, if you already have dark vision its range is increased by 30 feet. Additionally, you ignore disadvantage on (Wisdom) perception checks made in lightly obscured areas.

Level 7: Atium Mark

Your prey now projects a misty form that only you can see preceding their every move. Attack rolls made against you by the target of your Hunter's Mark spell are made with disadvantage.

Level 11: Pewter Drag

You can burn pewter in a prolonged manner. As a bonus action, you can start to Pewter Drag this effect lasts for 1 minute, until you die or end this feature with a bonus action. While in this state you increase the benefits you gained from the Flare Pewter feature furthermore you can also choose 2 of the benefits on each of your turns instead of one. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

You have advantage when attempting to grapple or pin down another creature. You can spend 5 feet of movement to automatically escape nonmagical restraints, such as manacles or a creature that has you grappled. 

You deal an extra 1d8 slashing damage on one attack you make each turn.

Your movement is increased by 10 feet.

Level 15: Burn Duralumin

As part of the bonus action you use to activate Pewter Drag, you can choose to burn Duralimin. If you do so you expend a use of Pewter Drag and gain the benefits of the Haste spell with a duration of 1 round, instead of Pewter Drag's normal benefits. This spell effect still requires concentration and will break the concentration of any spell you have active at the time you activate this feature. Once you use this feature, you can't use it again until you finish a long rest.

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