Bard
Base Class: Bard

"Indulge thyself in Our tainted blood."

From their secluded castle on a frozen island off the coast, the Vilebloods of Cainhurst have ruled their people for generations. As a thrall knight of the Queen of Cainhurst, you have served her loyally for more years than you can count nor care to remember. Having once partaken the tainted blood, you have become something akin to a living dead man who dispatches their Queen's commands with a bloody passion and sense of decorum.

Inspired by the Bloodborne videogame by Fromsoftware

Level 3: Cainhurst Knight Tools

As a Cainhurst Knight, you have access to a variety of tools that make you a living nightmare for your prey.

There is an elegance to your bloody work. As such, you are given your choice of the following Trick Weapons. Choose one to start with. You may choose one additional Trick Weapon at Bard Levels 4 and 5, or at your DM's discretion.

Trick Weapons

Chikage Standard: One-Handed Scimitar - 1d6 Slashing Transformed: One -Handed Scimitar - 1d10 Slashing Standard Weapon Properties: Finesse, Light  Transformed Weapon Properties: Finesse, Blood Tax Weapon Mastery: Sap
Reiterpallsch Standard: One-Handed Rapier - 1d8 Piercing Transformed: One-Handed Pistol - 1d8 Piercing Standard Weapon Properties: Finesse  Transformed Weapon Properties: Light, Range 15/30ft. Weapon Mastery: Vex
Rakuyo Standard: One-Handed Longsword - 1d8 Slashing Transformed: One-Handed Dagger - 1d4 Piercing & One-Handed Shortsword - 1d6 Piercing Standard Weapon Properties: Versatile (1d10)  Transformed Weapon Properties: Finesse, Light (One Dagger & One Shortsword attack) Weapon Mastery: Graze

Trick Weapons have two different forms: Standard and Transformed. You can change between the two as a Bonus Action on your turn. Trick Weapons with the "Light" Weapon Property can make the second attack with the same weapon instead of another. You are Proficient with the Trick Weapon you choose and can choose it as one of the Weapon Masteries you know if you ever learn to utilize a Weapon Mastery. The Weapon Mastery works on both the Standard and Transformed forms of the Trick Weapon.

Hunter's Firearm

You also choose one of the following Hunter's Firearms. The firearm is held in your off hand as long as the weapon in your main hand is One-handed. Again, you can choose another at Bard Levels 4 and 5, or at your DM's discretion. See the explanation of the Weapon Properties below the chart. You are Proficient with the Hunter's Firearm you choose and can choose it as one of the Weapon Masteries you know if you ever learn to utilize a Weapon Mastery.

Hunter Pistol One-Handed Pistol - 1d8 Piercing Quicksilver Bullet Cost: 1 per Shot Range: 15/30 ft. Weapon Properties: Light, Parry Weapon Mastery: Slow
Blunderbuss One-Handed Shotgun - 1d10 Piercing Quicksilver Bullet Cost: 2 per Shot Range: 10 ft. Weapon Properties: Spread, Parry Weapon Mastery: Topple
Evelyn One-Handed Pistol - 1d8 Piercing Quicksilver Bullet Cost: 1 per Shot Range: 15/30ft. Weapon Properties: Light, Parry Weapon Mastery: Vex

Quicksilver Bullets

You have a number of Quicksilver Bullets equal to your Proficiency Bonus. You regain all spent Quicksilver Bullets every time you complete a Short Rest. However, you may gain two additional Quicksilver Bullets by expending 1/4th of your Total Hit Points (Rounded Down). These "Blood Bullets" deal the Hunter's Firearm's normal damage with -2 penalty and last until you complete a Long Rest. You can produce these "Blood Bullets" once per Long Rest.

Weapon Properties

Blood Tax - When Transforming the Chikage, you sheathe the sword and then draw it out again with your blood enhancing its blade. As long as the Chikage is in its Transformed state, you lose 2 Hit points at the beginning of each of your turns.

Parry - When a creature makes an Attack on you, you can use your Reaction to fire your Hunter's Firearm at them. Make a Ranged Attack on the attacking creature with Advantage. If the Attack hits, it deals half the Hunter's Firearm's damage and adds +2 to your AC, possibly allowing the Attack to miss. You must have an adequate number of Quicksilver Bullets available to use this Weapon Property. If a "Blood Bullet" was used for the Parry, add the -2 penalty to the halved damage. Even if no damage is dealt, you still gain the +2 AC bonus. The AC Bonus only applies to the attack you Parry and is lost immediately after.

Spread - When the weapon is fired, the Quicksilver Bullets are shredded in the barrel and spread out in a Cone. Any creatures standing to the immediate left or right of the targeted creature can be hit with the weapon's damage without the need to roll an Attack against them. Roll your Attack against the target creature and on a hit choose an additional creature in range of the spread. After you roll the damage, you can choose to deal 1/4 of the damage (Rounded Down) to the second targeted creature with the rest hitting the main target.

Level 3: Covenant of Corruption

Though it is claimed that the blood of Cainhurst is evil, it does have its advantages.

Any creature that uses one of your Bardic Inspirations receives an amount of Temporary Hit Points equal to what they roll on the Bardic Inspiration Dice.

A creature can only do this once per Long Rest.

Level 6: A Knight True

Your prowess in the art of death grows and you gain the following bonuses.

You know the Weapon Mastery of one weapon of your choosing. You can choose a different weapon every time you complete a Long Rest.

You can now attack twice whenever you take the Attack action on your turn.

You can create 2 additional "Blood Bullets" without expending any Hit Points once per Long Rest.

Level 14: Legacy of Cainhurst

You use your tainted blood as a weapon.

Before making an Attack Action with one of your Trick Weapons, you can choose to expend 5 Hit Points to add an additional 5ft. to the weapon's range as well as an additional 1d4 Fire damage on top of the weapon's base damage. This manifests as your blood flowing through and out of the weapon and then catching fire in the air as you attack.

In the case of the Rakuyo Trick Weapon, you only have to expend 5 Hit Points to get the Bonus for both the Dagger and Shortsword in its Transformed version.

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