Warlock
Base Class: Warlock

Your pact is not with a distant god or an all-powerful demon but with something far more intimate—something that slithers through your veins, coils around your soul, and whispers in the hollow of your ribs. It is a hunger given form, a parasite of unknowable origins that demands to be fed. Whether it be an ancient leeching horror, a bloodthirsty specter, or a cursed remnant of a forgotten hunger god, your patron does not simply grant you power—it takes in equal measure.

You have become its host, its herald, its hunter. In battle, you feast upon the vitality of your foes, their life force flowing through you like warm nectar. Wounds knit shut as fast as they are inflicted, and your patron exults in the carnage, a voice of gnawing hunger ever urging you onward. There is no end to the craving—only the next meal, the next drop of stolen life, the next whispered promise that, one day, the hunger will never cease.

Expanded Spell List

The Hungering lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Hungering Expanded Spells
Spell Level Spells

1st

ray of sickness, bane

2nd

bloodletter, wither and bloom

3rd

life transference, revivify

4th

mordenkainen's faithful hound, locate creature

5th

raise dead, antilife shell

Whetting The Appetite

When you choose this archetype at 1st level, you gain the ability to siphon the vitality of your opponents by rolling on special dice called siphoning dice

Siphoning Dice. You have four siphoning dice, which are d8s. A siphoning die is expended when you use it. You regain all of your expended siphoning dice when you finish a short or long rest. You gain another siphoning die at 6th level, 10th level, and finally one more at 14th level.

Satiated. Whenever you deal damage to a creature with a spell of 2nd level or lower, you can expend 1 of you siphoning dice to regain hit points equal to half the total damage dealt by that spell + the number rolled on the siphoning dice. The spell level cap for using a siphoning dice on increases at higher levels; 3rd level spells at 5th level, 4th level spells at 8th level, and 5th level spells at 13th level.

Starvation. When you have no siphoning dice left, you enter a state of starvation. While in starvation, you gain advantage on all melee weapon attack and spell attack rolls, but you gain vulnerability to all damage types, and disadvantage on all saving throws made to maintain concentration on your spells.

Curse Of Leeching

Upon reaching 6th level, you've gained the ability to place a curse on your foes that draws out their vitality. As a bonus action, you can target 1 creature you can see within 60 feet of you, and force it to make a Constitution saving throw, where the save DC is equal to your spell save DC. On a failed save, the creature is cursed for 1 minute. When cursed in this way, you can use your bonus action to expend and roll 1 of your siphoning dice and inflict necrotic damage to the creature equal to the number rolled + half your warlock level (rounded down), and all allies within 30 feet of the creature gain hit points equal to the necrotic damage dealt.

Once you use this feature, you can not use it again until you finish a long rest.

Bite The Hand

Starting at 10th level, whenever a creature within 5 feet of you deals damage to you, as a reaction, you can make 1 unarmed strike against the creature, using your Charisma modifier for the attack and damage roll. On a hit, you can expend and roll 1 one your siphoning dice, and add the number rolled to the overall damage, and the creature must make a Charisma saving throw, where the save DC is equal to your spell save DC. On a failed save, the creature is frightened for 1 minute. When frightened in this way, the creature has disadvantage on all melee weapon attacks made against you. At the beginning of each of the creature's turns, it can make this saving throw again, ending the effect on a success.

You can use this feature an amount of times equal to your proficiency bonus, and regain all expended uses once you finish a long rest.

Desperation of the Starved

Starting at 14th level, while you're in starvation and you deal damage to a creature that reduces it to 0 hit points, you can roll 1d4 and regain an amount of siphoning dice equal to the number rolled. If you aren't in starvation, you instead gain temporary hit points equal to the amount of damage dealt to the creature.

Additionally, while in starvation, your movement speed is increased by 15 feet, and your AC is increased by 2.

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