Monk
Base Class: Monk

Weapons of choice- At 3rd level when you choose this path gain the ability to use brass knuckles and spiked brass knuckles 

Swift Feet- At 3rd when you choose this path gain the ability to expend 1 ki point and a reaction to dodge until the end of your next turn, you also gain a +10 to movement speed

Targeted Strikes- At 6th level you gain the ability to make targeted strikes, whenever you make an unarmed strikes (can be used with one of the strikes from flurry of blows) you can expend a ki point to use a targeted strike 

Uppercut- You deal extra an extra d8 of damage 

Gut punch- The attacked creature must make a DC 15 con save or gain a level of exhaustion up to 5 levels 

Eye punch- The attacked creature must make a DC 15 con save or be blinded until the end of your next turn 

Chin punch- The attacked creature must make a DC 15 con save or have disadvantage on CHA, INT, and all WIS related checks until the end of your next turn 

Counter Punch- At 11th level you gain the ability to unarmed strike an enemy as a reaction to being hit by an attack within 5 feet 

Out for the Count- At 17th level gain the ability to KO people faster, when you crit a non undead, elemental, construct, or creature who doesnt sleep, that has 50 hp or less they are knocked unconscious 

 

 

Weapon of Choice

At 3rd level when you choose this path gain the ability to use brass knuckles and spiked brass knuckles 

Swift Feet

At 3rd when you choose this path gain the ability to expend 1 ki point and a reaction to dodge until the end of your next turn, you also gain a +10 to movement speed

Targeted Strikes

 At 6th level you gain the ability to make targeted strikes, whenever you make an unarmed strikes (can be used with one of the strikes from flurry of blows) you can expend a ki point to use a targeted strike 

Uppercut- You deal extra an extra d8 of damage 

Gut punch- The attacked creature must make a DC 15 con save or gain a level of exhaustion up to 5 levels 

Eye punch- The attacked creature must make a DC 15 con save or be blinded until the end of your next turn 

Chin punch- The attacked creature must make a DC 15 con save or have disadvantage on CHA, INT, and all WIS related checks until the end of your next turn 

Counter Punch

At 11th level, you can make an unarmed strike as a reaction against a creature that hit you within 5 feet of you

Out for the Count

At 17th level gain the ability to KO people faster, when you crit a non undead, elemental, construct, or creature who doesn't sleep, that has 50 hp or less they are knocked unconscious 

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